Green Hill Zone: Difference between revisions
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*The checkpoint that appears in this level, will hurt players while touched when spinning, except for the person who hit the checkpoint and made it start spinning. | *The checkpoint that appears in this level, will hurt players while touched when spinning, except for the person who hit the checkpoint and made it start spinning. | ||
*The characters in the background can be seen individually, in pairs, or all 3 at once. | *The characters in the background can be seen individually, in pairs, or all 3 at once. | ||
*On top of the shuttle loop is a Power Up TV. This object is essentially the equivalent of the Mario franchise's '?' Block. This particular TV has a picture of Sonic on it - in all Sonic games, this would give you an extra life, when using [[Tails]] or [[Knuckles]] his face will appear instead of [[Sonic]]`s *Interestingly, if the player pauses, zooms out and rotates the camera so its facing the left of the level, there is a version with a ring instead. In all the 2D Sonic games, they always gave 10 rings, but started giving different amounts in the 3D games. | *On top of the shuttle loop is a Power Up TV. This object is essentially the equivalent of the Mario franchise's '?' Block. This particular TV has a picture of Sonic on it - in all Sonic games, this would give you an extra life, when using [[Tails]] or [[Knuckles]] his face will appear instead of [[Sonic]]`s | ||
*Interestingly, if the player pauses, zooms out and rotates the camera so its facing the left of the level, there is a version with a ring instead. In all the 2D Sonic games, they always gave 10 rings, but started giving different amounts in the 3D games. | |||
*The Pokémon Trainer appears on top of the loop. | *The Pokémon Trainer appears on top of the loop. | ||