Diffusion Beam: Difference between revisions

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*During R.O.B.'s Final Smash, he cannot be hurt by the spikes on custom stages - he will walk on them like they are normal platforms, without gaining any damage.
*During R.O.B.'s Final Smash, he cannot be hurt by the spikes on custom stages - he will walk on them like they are normal platforms, without gaining any damage.
*Diffusion Beam is the most damaging Final Smash in ''Brawl''. When all hits connect in a single character, the Final Smash can rack between 270% and 300%, because the long duration of the move. However, to make the other(s) take the full damage, R.O.B. must [[Grab|grab]] the opponent right before the hard-hitting beam lands, which is very hard, however it's possible to make it land when the opponent is grabbed without taking knockback, like if the character autoreleases. Precise timing is crucial in order to deal Diffusion Beam's full massive damage.
*Diffusion Beam is the most damaging Final Smash in ''Brawl''. When all hits connect in a single character, the Final Smash can rack between 270% and 300%, because the long duration of the move. However, to make the other(s) take the full damage, R.O.B. must [[Grab|grab]] the opponent right before the hard-hitting beam lands, which is very hard, however it's possible to make it land when the opponent is grabbed without taking knockback, like if the character autoreleases. Precise timing is crucial in order to deal Diffusion Beam's full massive damage.
 
*An extremely efective use is to use it and trap someone against a wall on Shadow Moses island.
{{Template:R.O.B. Special Moves}}
{{Template:R.O.B. Special Moves}}
{{FinalSmash}}
{{FinalSmash}}