Zelda (SSB4): Difference between revisions
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MarioFan632 (talk | contribs) m (→Attributes: Weaker? Shouldn't this say stronger?) Tag: Mobile edit |
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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{nerf|All aerials except down aerial have shorter initial auto-cancel | *{{nerf|All aerials except down aerial have shorter initial auto-cancel windows (frames 1-5 (neutral)/1-7 (forward)/1-4 (back)/1-13 (up) → 1-3 (neutral/forward)/1-2 (back)/1-4 (up)).}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{change|Neutral aerial's loop hits no longer deal consistent damage (2% → 2.5% (front)/1.5% (back)). This improves its damage racking ability if the opponent is in front of Zelda, but worsens it if hit behind her.}} | **{{change|Neutral aerial's loop hits no longer deal consistent damage (2% → 2.5% (front)/1.5% (back)). This improves its damage racking ability if the opponent is in front of Zelda, but worsens it if hit behind her.}} | ||
***{{buff|The front and back hit now have swapped priority (ID# 1/0 → 0/1), making the more damaging front hitbox easier to land.}} | ***{{buff|The front and back hit now have swapped priority (ID# 1/0 → 0/1), making the more damaging front hitbox easier to land.}} | ||
**{{buff|The loop hits have larger hitboxes compared to the previous hand hitboxes ( | **{{buff|The loop hits have larger hitboxes compared to the previous hand hitboxes (3u → 4.7u).}} | ||
**{{buff|The loop hits now have a consistent auto-link angle (150° (hands)/270° (head)/90° (body) → 366° (all)) and they have consistent set knockback (75 (hands)/50 (head)/120 (body) → 75) and knockback scaling (100 (hands)/90 (head/body) → 100), making them connect more reliably.}} | **{{buff|The loop hits now have a consistent auto-link angle (150° (hands)/270° (head)/90° (body) → 366° (all)) and they have consistent set knockback (75 (hands)/50 (head)/120 (body) → 75) and knockback scaling (100 (hands)/90 (head/body) → 100), making them connect more reliably.}} | ||
**{{buff|The final hit now has a magic effect, instead of an electric effect.}} | **{{buff|The final hit now has a magic effect, instead of an electric effect.}} |