Zelda (SSB4): Difference between revisions

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m (→‎Attributes: Weaker? Shouldn't this say stronger?)
Tag: Mobile edit
Line 177: Line 177:


===Aerial attacks===
===Aerial attacks===
*{{nerf|All aerials except down aerial have shorter initial auto-cancel window (frames 1-5 (neutral)/1-7 (forward)/1-4 (back)/1-13 (up) → 1-3 (neutral/forward)/1-2 (back)/1-4 (up)).}}
*{{nerf|All aerials except down aerial have shorter initial auto-cancel windows (frames 1-5 (neutral)/1-7 (forward)/1-4 (back)/1-13 (up) → 1-3 (neutral/forward)/1-2 (back)/1-4 (up)).}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{change|Neutral aerial's loop hits no longer deal consistent damage (2% → 2.5% (front)/1.5% (back)). This improves its damage racking ability if the opponent is in front of Zelda, but worsens it if hit behind her.}}
**{{change|Neutral aerial's loop hits no longer deal consistent damage (2% → 2.5% (front)/1.5% (back)). This improves its damage racking ability if the opponent is in front of Zelda, but worsens it if hit behind her.}}
***{{buff|The front and back hit now have swapped priority (ID# 1/0 → 0/1), making the more damaging front hitbox easier to land.}}
***{{buff|The front and back hit now have swapped priority (ID# 1/0 → 0/1), making the more damaging front hitbox easier to land.}}
**{{buff|The loop hits have larger hitboxes compared to the previous hand hitboxes (3u/3u → 4.7u).}}
**{{buff|The loop hits have larger hitboxes compared to the previous hand hitboxes (3u → 4.7u).}}
**{{buff|The loop hits now have a consistent auto-link angle (150° (hands)/270° (head)/90° (body) → 366° (all)) and they have consistent set knockback (75 (hands)/50 (head)/120 (body) → 75) and knockback scaling (100 (hands)/90 (head/body) → 100), making them connect more reliably.}}
**{{buff|The loop hits now have a consistent auto-link angle (150° (hands)/270° (head)/90° (body) → 366° (all)) and they have consistent set knockback (75 (hands)/50 (head)/120 (body) → 75) and knockback scaling (100 (hands)/90 (head/body) → 100), making them connect more reliably.}}
**{{buff|The final hit now has a magic effect, instead of an electric effect.}}
**{{buff|The final hit now has a magic effect, instead of an electric effect.}}