Zelda (SSBB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 108: Line 108:
*Back aerial:
*Back aerial:
**{{buff|Back aerial's sweetspot deals more base knockback (30 → 40).}}
**{{buff|Back aerial's sweetspot deals more base knockback (30 → 40).}}
**{{nerf|It has more ending lag (FAF 33 → 36)}}
**{{nerf|It has more ending lag (FAF 33 → 36).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial deals more damage (13% → 15%) and has its knockback values adjusted (0 (base), 120 (scaling) → 30/110), improving its KO potential to the point where it is now the strongest up aerial in the game. It also has less landing lag (25 frames → 22).}}
**{{buff|Up aerial deals more damage (13% → 15%) and has its knockback values adjusted (0 (base), 120 (scaling) → 30/110), improving its KO potential to the point where it is now the strongest up aerial in the game. It also has less landing lag (25 frames → 22).}}
Line 114: Line 114:
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial has gained a clean sweetspot for 1 frame, which is similar to that of her Lightning Kicks, dealing much more damage (7% → 16%) and knockback (5 (base), 85 (scaling) → 50/90) powerfully meteor smashing foes with a slightly different angle (275° → 270°). However, it cannot land on a grounded opponent.}}
**{{buff|Down aerial has gained a clean sweetspot for 1 frame, which is similar to that of her Lightning Kicks, dealing much more damage (7% → 16%) and knockback (5 (base), 85 (scaling) → 50/90) powerfully meteor smashing foes with a slightly different angle (275° → 270°). However, it cannot land on a grounded opponent.}}
**{{buff|The sourspotted hit can now trip opponents and has a longer duration (frames 14-17 → 14-24) and less landing lag (24 frames → 21).}}
**{{buff|The sourspotted hit can now trip opponents and has a longer duration (frames 14-17 → 15-24) and less landing lag (24 frames → 21).}}
**{{nerf|Its late hits deal less damage (8%/7% → 5%/4%).}}
**{{nerf|Its late hits deal less damage (8%/7% → 5%/4%) and knockback (100/80 (scaling) → 90/70).}}
**{{nerf|It has more ending lag (FAF 43 → 45).}}
**{{nerf|It has more ending lag (FAF 43 → 45).}}
**{{change|Down aerial's animation has been altered. Zelda's body is more upright when stomping down with her left arm placed a bit more to her side.}}
**{{change|Down aerial's animation has been altered. Zelda's body is more upright when stomping down with her left arm placed a bit more to her side.}}