Dr. Mario (SSBU): Difference between revisions
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**{{nerf|It has significantly increased startup lag (frame 5 → 14), less active frames (frame 5/7/9/11/13/23 → 14-17) and more ending lag (frame 38 → 43).}} | **{{nerf|It has significantly increased startup lag (frame 5 → 14), less active frames (frame 5/7/9/11/13/23 → 14-17) and more ending lag (frame 38 → 43).}} | ||
**{{nerf|It lacks a landing hit.}} | **{{nerf|It lacks a landing hit.}} | ||
**{{nerf|It has significantly smaller hitboxes (4.3u/7.0u (looping hits), 11u (final hit) → 4.5u/5.2u), giving it significantly range around Dr. Mario. Unlike Mario's, it cannot hit opponents above him.}} | **{{nerf|It has significantly smaller hitboxes (4.3u/7.0u (looping hits), 11u (final hit) → 4.5u/5.2u), giving it significantly less range around Dr. Mario. Unlike Mario's, it cannot hit opponents above him.}} | ||
**{{change|Dr. Mario is silent when performing this move, unlike Mario.}} | **{{change|Dr. Mario is silent when performing this move, unlike Mario.}} | ||