Super Smash Bros. Ultimate in competitive play: Difference between revisions

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*Moveset design of certain newcomers such as {{SSBU|Steve}} and {{SSBU|Kazuya}} being perceived to have prioritized emulating their source material over competitive balance.
*Moveset design of certain newcomers such as {{SSBU|Steve}} and {{SSBU|Kazuya}} being perceived to have prioritized emulating their source material over competitive balance.
*The execution of the [[stage hazard]] toggle effecting non-intrusive hazards such as [[Smashville]]'s moving platform and the wind on [[Dream Land (64)]], as well as not eliminating problematic stage elements such as [[Spiral Mountain]]'s lower wall and [[Arena Ferox]]'s cave-of-life transformations.
*The execution of the [[stage hazard]] toggle effecting non-intrusive hazards such as [[Smashville]]'s moving platform and the wind on [[Dream Land (64)]], as well as not eliminating problematic stage elements such as [[Spiral Mountain]]'s lower wall and [[Arena Ferox]]'s cave-of-life transformations.
*Balance patches not making many highly requested changes, in particular not giving major nerfs to {{SSBU|Pikachu}} and {{SSBU|Sonic}}, and neglecting to buff key weaknesses of {{SSBU|Ganondorf}} and {{SSBU|Little Mac}}.
*Balance patches not making many highly requested changes, in particular not giving major nerfs to characters like {{SSBU|Pikachu}} and {{SSBU|Sonic}}, and neglecting to buff key weaknesses of other characters, especially {{SSBU|Ganondorf}} and {{SSBU|Little Mac}}.
**Balance patches ending shortly after the release of {{SSBU|Sora}}, leaving multiple balance issues and glitches unaddressed.
**Balance patches ending shortly after the release of {{SSBU|Sora}}, leaving multiple balance issues and glitches unaddressed.
*The continued presence of the widely criticized [[rage]] mechanic and to a lesser extent [[hitstun canceling]].
*The continued presence of the widely criticized [[rage]] mechanic and to a lesser extent [[hitstun canceling]].