Cloud (SSB4): Difference between revisions

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==Update history==
==Update history==
Cloud was slightly nerfed in update [[1.1.5]]. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received nerfs to their knockback scaling. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers {{SSB4|Meta Knight}}, {{SSB4|Sheik}} and {{SSB4|Bayonetta}} in updates 1.1.5 and [[1.1.6]]. As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the [[metagame]].
Cloud was slightly nerfed in update [[1.1.5]]. His up aerial deals less damage without any changes to its knockback values, which hinders its KO potential in exchange for allowing it to combo for longer. His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received reductions to their knockback. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers {{SSB4|Meta Knight}}, {{SSB4|Sheik}} and {{SSB4|Bayonetta}} in updates 1.1.5 and [[1.1.6]]. As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the [[metagame]].


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''