Final Smash Meter: Difference between revisions

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(avoid content duplication/forking: since the Final Smash article already goes into great detail about this, it's better to put the detail in that article instead of splitting across 2 articles)
(→‎In competitive play: fair about the other removals, but this is relevant)
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{{Main|Final Smash#In competitive play}}
{{Main|Final Smash#In competitive play}}


While the Final Smash Meter removes the randomness associated with the spawning of the [[Smash Ball]], it also incentivizes stalling to charge the meter, and it does nothing to affect the uncompetitiveness of some Final Smashes whose effects are unavoidable and cover the whole stage. As a result, the Final Smash Meter remains banned in all typical competitive tournaments.
While the Final Smash Meter removes the randomness associated with the spawning of the [[Smash Ball]], it also incentivizes stalling to charge the meter, and it does nothing to affect the uncompetitiveness of some Final Smashes whose effects are unavoidable and cover the whole stage. Additionally, the fact that Final Smashes makes the user fully [[intangible]], are [[unblockable]], and generally have massive [[hitbox]]es, makes them disproportionately powerful compared to other "super attacks".  As a result, the Final Smash Meter remains banned in all typical competitive tournaments.


==Gallery==
==Gallery==