Bowser (SSBU)/Dash attack: Difference between revisions

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(→‎Hitboxes: Correct hitbox data.)
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[[File:BowserDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bowser's dash attack.]]
[[File:BowserDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bowser's dash attack.]]
==Overview==
==Overview==
A sidekick that’s similar to {{SSBU|Meta Knight}}’s dash attack. It has good [[knockback]] statistics, KOing at around 225% in {{SSBU|Final Destination}}. It launches opponents at an 80° [[angle]] and has solid active frames, which makes for a decent juggle setup, though even at 0% it's -5 on hit, giving the opponent the initiative. It's also very suceptible to being [[punish]]ed on whiff, while not having favourable cross-ups on [[shield]], so [[Bowser (SSBU)/Grab|dash grab]] and pivot cancelled {{mvsub|Bowser|SSBU|forward tilt}} tend to be used more often.  
A sidekick that’s similar to {{SSBU|Meta Knight}}’s dash attack. It has good [[knockback]] statistics, KOing at around 225% in {{SSBU|Final Destination}}. It launches opponents at an 80° [[angle]] and has solid active frames, which makes for a decent juggle setup, though even at 0% it's -5 on hit, giving the opponent the initiative. It's also very susceptible to being [[punish]]ed on whiff, while not having favourable cross-ups on [[shield]], so [[Bowser (SSBU)/Grab|dash grab]], pivot cancelled {{mvsub|Bowser|SSBU|forward tilt}}, and short hop {{Bowser (SSBU)/Forward aerial|forward aerial}} tend to be used more often as they outclass the move greatly in kill power and speed.


==Hitboxes==
==Hitboxes==