Template:SSB4 to SSBU changelist/Little Mac: Difference between revisions

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**{{nerf|KO Uppercut has less horizontal reach.}}
**{{nerf|KO Uppercut has less horizontal reach.}}
**{{buff|Aerial KO Uppercut deals much more knockback (40 (base), 80 (scaling) → 50/95), greatly improving its KO potential.}}
**{{buff|Aerial KO Uppercut deals much more knockback (40 (base), 80 (scaling) → 50/95), greatly improving its KO potential.}}
**{{nerf|Aerial KO Uppercut is no longer [[unblockable]].}} [https://twitter.com/70sMexi/status/1078399026041544704?s=19]
**{{nerf|Aerial KO Uppercut is no longer [[unblockable]].}}
**{{nerf|The change to the move's animation causes a ledge-cancelled KO Uppercut (the "Gazelle Punch") to land as an aerial attack, removing its KO potential at the ledge.}}
**{{nerf|The change to the move's animation causes a ledge-cancelled KO Uppercut (the "Gazelle Punch") to land as an aerial attack, removing its KO potential at the ledge.}}
*[[Jolt Haymaker]]:
*[[Jolt Haymaker]]:
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**{{buff|Jolt Haymaker deals more base knockback (33 → 75), sending opponents into tumble at 0%.}}
**{{buff|Jolt Haymaker deals more base knockback (33 → 75), sending opponents into tumble at 0%.}}
**{{nerf|Jolt Haymaker has less knockback scaling (98 → 63), killing slightly later as its base knockback was not fully compensated.}}
**{{nerf|Jolt Haymaker has less knockback scaling (98 → 63), killing slightly later as its base knockback was not fully compensated.}}
**{{buff|Jolt Haymaker no longer renders Little Mac [[helpless]] and keeps more forward momentum, thus granting more distance. This significantly improves his recovery and turns what was previously a common [[self-destruct|suicidal]] mistake into a potent edge guarding tool.}}
**{{buff|Jolt Haymaker no longer renders Little Mac [[helpless]]. This improves his recovery and turns what was previously a common [[self-destruct|suicidal]] mistake into a potent edge guarding tool.}}
**{{nerf|Grounded Jolt Haymaker travels a shorter distance.}}
**{{buff|Aerial Jolt Haymaker travels further (initial speed: 1.4 → 1.6).}}
**{{nerf|Grounded Jolt Haymaker travels a shorter distance (initial speed: 2 → 1.7).}}
**{{nerf|Grounded Jolt Haymaker gains less height off the ground, making it harder to dodge projectiles with the initial leap.}}
**{{nerf|Grounded Jolt Haymaker gains less height off the ground, making it harder to dodge projectiles with the initial leap.}}
**{{nerf|All versions of Jolt Haymaker can only be used once until Mac touches the ground again, even if he is hit out of it. This makes it less safe to use, especially if at the risk of being sent offstage.}}
**{{nerf|All versions of Jolt Haymaker can only be used once until Mac touches the ground again, even if he is hit out of it. This makes it less safe to use, especially if at the risk of being sent offstage.}}
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*[[Rising Uppercut]]:
*[[Rising Uppercut]]:
**{{bugfix|Little Mac no longer suffers from [[RCO lag]] if he is hit out of Rising Uppercut.}}
**{{bugfix|Little Mac no longer suffers from [[RCO lag]] if he is hit out of Rising Uppercut.}}
**{{buff|Rising Uppercut travels a higher distance when performed on the ground.}}
**{{buff|Aerial Rising Uppercut snaps to the ledge earlier on during the move, instead of only during startup and after the final hitbox appears.}}  
**{{buff|Aerial Rising Uppercut snaps to the ledge earlier on during the move, instead of only during startup and after the final hitbox appears.}}  
**{{buff|Aerial Rising Uppercut travels slightly higher.}}
**{{buff|Aerial Rising Uppercut keeps a small amount of forward momentum, slightly improving its horizontal distance.}}
**{{buff|Aerial Rising Uppercut keeps a small amount of forward momentum, slightly improving its horizontal distance.}}
**{{change|Rising Uppercut's first hit has a trail to highlight its hitbox.}}
**{{change|Rising Uppercut's first hit has a trail to highlight its hitbox.}}