Giga Bowser (Final Smash): Difference between revisions
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(→Origin: added the original Bowser sprite from SMB, which is essentially the origin) |
(→Overview: improved wording and added minor info. This section repeats itself a lot, which makes sense as there's not much to talk about, but it should at least not say Bowser transforms like 3 times.) |
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==Overview== | ==Overview== | ||
Bowser transforms into [[Giga Bowser]], granting him his immense strength and primeval moveset from ''[[Super Smash Bros. Melee]]''. Giga Bowser can be freely controlled for 660 frames (11 seconds) in ''Brawl'' and 480 frames (8 seconds) in ''Smash 4''. | |||
Despite Bowser's core changes over the course of ''Smash'', Giga Bowser retains many of Bowser's old attacks in each of his appearances, such as the old [[back aerial]] and [[run]] animations. Thus, Giga Bowser can be seen as a [[semi-clone]] rather than a straight moveset upgrade. While in this form, Bowser has passive [[super armor]], but can still receive [[damage]], which may leave Bowser severely weakened and open to [[KO]]s after the transformation expires. Many of Giga Bowser's attacks have elemental [[effect]]s and the smash attacks are even capable of [[one-hit KO]]s, making the Final Smash very powerful. However, despite the armor, Giga Bowser can still experience [[hitlag]] while the timer decreases, meaning that it can be difficult to deal significant damage if overwhelmed with multi-hit attacks or [[item]]s like the [[Smart Bomb]]. | |||
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