Bowser (SSBM): Difference between revisions

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*Bowser has his own unique landing effect as opposed to the other characters. This effect is also used for his helpless landing animation as well.
*Bowser has his own unique landing effect as opposed to the other characters. This effect is also used for his helpless landing animation as well.
*Not counting Donkey Kong and Mario, as they have been both a protagonist and antagonist, Bowser, along with Ganondorf, are the first two playable antagonists in the ''Smash'' franchise. <!--Mewtwo does not count, due to its antagonistic role being exclusive to the main anime series and possibly other non-game adaptations, but being non-existence in at least the main series games. Do not use its appearance in Event 51: The Showdown as a counterargument, as some antagonistic fighters who aren't necessarily villains are still considered villains in certain scenarios in the Smash series.-->
*Not counting Donkey Kong and Mario, as they have been both a protagonist and antagonist, Bowser, along with Ganondorf, are the first two playable antagonists in the ''Smash'' franchise. <!--Mewtwo does not count, due to its antagonistic role being exclusive to the main anime series and possibly other non-game adaptations, but being non-existence in at least the main series games. Do not use its appearance in Event 51: The Showdown as a counterargument, as some antagonistic fighters who aren't necessarily villains are still considered villains in certain scenarios in the Smash series.-->
*Bowser was originally planned to be playable in the first [[Super Smash Bros.]] video game, However, he was not added due to time constraints and mostly the Nintendo 64's hardware limitations. According to an interview, Bowser and [[King Dedede]] were actually playable during development in 1998, but they both had to be cut due to lack of time.


==References==
==References==