Failnaught: Difference between revisions

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'''Failnaught''' ({{ja|魔弓 フェイルノート|Makyū Feirunōto}}, ''Demon Bow Failnaught'')  is [[Byleth]]'s neutral special move in ''[[Super Smash Bros. Ultimate]]''.
'''Failnaught''' ({{ja|魔弓 フェイルノート|Makyū Feirunōto}}, ''Demon Bow Failnaught'')  is [[Byleth]]'s neutral special move in ''[[Super Smash Bros. Ultimate]]''.
==Overview==
==Overview==
When the move is used, Byleth pulls out the bow and charges up an arrow to fire. Unlike {{SSBU|Link}}'s [[Bow and Arrows|bow]], once the move is inputted, he will go through with the attack rather than prematurely release the arrow. If the button is held, the arrow becomes more powerful, but the attack can no longer be reversed or shield-canceled, locking Byleth's movement until they fire the arrow. A fully charged arrow seems to gain properties of an energy projectile, as it can be [[absorption|absorbed]]. Also, while it can be [[reflection|reflected]], the fully charged arrow cannot be {{b|inhale|disambiguation}}d, or [[pocket]]ed.
The attack consists of Byleth pulling out the bow and charges up an arrow to fire. Unlike {{SSBU|Link}}'s [[Bow and Arrows|bow]], once the move is inputted, he will go through with the attack rather than prematurely release the arrow. If the button is held, the arrow becomes more powerful, but the attack can no longer be reversed or shield-canceled, locking Byleth's movement until they fire the arrow. A fully charged arrow seems to gain properties of an energy projectile, as it can be [[absorption|absorbed]]. Also, while it can be [[reflection|reflected]], the fully charged arrow cannot be {{b|inhale|disambiguation}}d, or [[pocket]]ed.


The fully charged arrow, while being hampered with one of the slowest startups in the game, is also one of the strongest projectiles in the game, able to KO middleweights around 50% at the ledge. Additionally, both the charged and uncharged versions of the arrow deal unusually hefty shield damage, with the charged version nearly being able to break a full-sized shield all by itself.
The fully charged arrow, while being hampered with one of the slowest startups in the game, is also one of the strongest projectiles in the game, able to KO middleweights around 50% at the ledge. Additionally, both the charged and uncharged versions of the arrow deal unusually hefty shield damage, with the charged version nearly being able to break a full-sized shield all by itself.