Shield break combo: Difference between revisions

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m (→‎How it Works: And that one took 20 seconds like it should.)
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==How it Works==
==How it Works==
Normally, when one is [[shield]]ing and then lets go of the [[shield]] button, the shield disappears. This does not happen when the shield is under attack. If one lets go of shield while the opponent's attacks are making contact with the shield, the shield will stay until the attacks stop for a certain amount of time (this is called [[shield stun]]). As the attacks make contact, the shield gradually shrinks. If the shield size decreases too much, the shield will break, causing the shielder to become stunned in place for a few seconds, depending on the damage. Normally, there is enough delay after an attack to allow the shielder to remove the shield if he/she chooses to do so, but there exist certain [[combo]]s in which attacks are executed quickly enough so that the shield stays up for the duration of the combo, at the end of which the shield breaks.  
Normally, when one is [[shield]]ing and then lets go of the [[shield]] button, the shield disappears. This does not happen when the shield is under attack. If one lets go of shield while the opponent's attacks are making contact with the shield, the shield will stay until the attacks stop for a certain amount of time (this is called shield stun). As the attacks make contact, the shield gradually shrinks. If the shield size decreases too much, the shield will break, causing the shielder to become stunned in place for a few seconds, depending on the damage. Normally, there is enough delay after an attack to allow the shielder to remove the shield if he/she chooses to do so, but there exist certain [[combo]]s in which attacks are executed quickly enough so that the shield stays up for the duration of the combo, at the end of which the shield breaks.  




A shield break combo must have these properties:
A shield break combo must have these properties:
*The attack(s) have very little start up or cooldown delay. In other words, there exists very little time in between [[hitbox]]es
*The attack(s) have very little start up or cooldown delay. In other words, there exists very little time in between [[hitbox]]es
*The [[hitbox]]es of the attacks are rather large. The [[hitbox]] must make contact with the shield each time or else the shielder will be [[shield jab]]bed. Therefore, a large hitbox is required to hit the increasingly diminutive shield.  
*The [[hitbox]]es of the attacks are rather large. The [[hitbox]] must make contact with the shield each time or else the shielder will be [[shield jab]]bed. Therefore, a large hitbox is required to hit the increasingly diminutive shield.
 


==Examples==
==Examples==