Forum:Special move pages: Difference between revisions

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*[[Shin Shoryuken / Shinku Hadoken]]: These, flat out, are different moves. One is a projectile, and one is a trapping uppercut, and, at the time, was also unique for a Final Smash for changing between two different moves.
*[[Shin Shoryuken / Shinku Hadoken]]: These, flat out, are different moves. One is a projectile, and one is a trapping uppercut, and, at the time, was also unique for a Final Smash for changing between two different moves.
*[[Shippu Jinraikyaku / Shinryuken]]: Similar to the above exception, these two are also different moves, with one being a spinning uppercut, and the other being a trapping series of kicks.
*[[Shippu Jinraikyaku / Shinryuken]]: Similar to the above exception, these two are also different moves, with one being a spinning uppercut, and the other being a trapping series of kicks.
*[[Limit Charge / Finishing Touch]]: Limit Charge straight up becomes Finishing Touch once the gauge is filled.
*[[Burning Knuckle / Crack Shoot]]: These moves are not only different moves, but are also performed with different inputs altogether.
*[[Burning Knuckle / Crack Shoot]]: These moves are not only different moves, but are also performed with different inputs altogether.
*[[Mine / Craft / Create Block]]: These moves act on their own in terms of functionality, serving different purposes in terms of gameplay.
*[[Mine / Craft / Create Block]]: These moves act on their own in terms of functionality, serving different purposes in terms of gameplay.
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===No slashes===
===No slashes===
1. I understand the idea behind no slashed for most multi-name special moves, but doesn't that directly go against the whole "generic name" point made in this very thread? Additionally, there is no fine line for what is and isn't notable enough to not have slashes besides Cloud's FS being a purely aesthetic change. Limit charge and finishing touch are clearly different.  Banjo's neutral special is a gray area with no good solution, because while both moves involve Kazooie spitting eggs, they have completely different animations and functions. I don't play enough Bayonetta to know how different her side specials are mechanically, I believe that they are completely different attacks in her own games. However, I would also oppose splitting all multi-name moves outside of Palutena's down special (since those used to be different inputs), because there would be very little information  split on multiple pages. Steve's neutral specials are all very different mechanically, but they all synergies with each other by involving the materials mined. Sephiroth's up specials have different games of origin, but the moves themselves boil down to one being stronger, so it would be pointless to split, but would basically ignore an equal part of the move despite their similarities. Min Min's more prominent up special is her aerial version, but her grounded version is listed first, so why would the move barely anyone uses get priority? In most cases, multi-name move variants are equally prominent in comparison to each other. I can maybe see a case of ignoring slashes for Hero's specials, Gun/Gun Special, and Sephiroth's neutral special, but that's only 5 exceptions against at least 12 others, and in that case you might as well just put slashes for all of them. [[Special:Contributions/72.219.72.215|72.219.72.215]] 19:36, January 13, 2021 (EST)
#I understand the idea behind no slashed for most multi-name special moves, but doesn't that directly go against the whole "generic name" point made in this very thread? Additionally, there is no fine line for what is and isn't notable enough to not have slashes besides Cloud's FS being a purely aesthetic change. Limit charge and finishing touch are clearly different.  Banjo's neutral special is a gray area with no good solution, because while both moves involve Kazooie spitting eggs, they have completely different animations and functions. I don't play enough Bayonetta to know how different her side specials are mechanically, I believe that they are completely different attacks in her own games. However, I would also oppose splitting all multi-name moves outside of Palutena's down special (since those used to be different inputs), because there would be very little information  split on multiple pages. Steve's neutral specials are all very different mechanically, but they all synergies with each other by involving the materials mined. Sephiroth's up specials have different games of origin, but the moves themselves boil down to one being stronger, so it would be pointless to split, but would basically ignore an equal part of the move despite their similarities. Min Min's more prominent up special is her aerial version, but her grounded version is listed first, so why would the move barely anyone uses get priority? In most cases, multi-name move variants are equally prominent in comparison to each other. I can maybe see a case of ignoring slashes for Hero's specials, Gun/Gun Special, and Sephiroth's neutral special, but that's only 5 exceptions against at least 12 others, and in that case you might as well just put slashes for all of them. [[Special:Contributions/72.219.72.215|72.219.72.215]] 19:36, January 13, 2021 (EST)
#:There is a difference between a generic name and a name used officially. Limit Charge is actually an exception that I unintentionally left out, so thank you for reminding me of that; the exceptions have been updated. Banjo's egg firing is...well, egg firing regardless. Bayonetta's two attacks are two separate attack options (it's been a while since I've played either game), but they are essentially the same move. I'm not going to suggest splitting all multinamed moves (we 100% do not need separate pages for Frizz, Frizzle, and Kafrizz, for instance), only that they would be mentioned separately and not in the article title. [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 20:01, January 13, 2021 (EST)


==Neutral==
==Neutral==