Bowser (SSBU)/Forward tilt: Difference between revisions

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==Overview==
==Overview==
Bowser does a swung backhanded punch with his arm slightly bent. The punch can be angled up or down, but doing so does not affect [[damage]] or [[knockback]]. Has damaged-based [[armor]] (frames 7-9) and [[intangibility]] on his arm (frames 10-14). The downward-angled version can very reliably 2-frame most [[Recovery|recoveries]], and can [[KO]] most characters at around 90%.
Bowser does a swung backhanded punch with his arm slightly bent. The punch can be angled up or down, but doing so does not affect [[damage]] or [[knockback]]; therefore, it is strictly a way to respond to situations. Has 4% damage-based [[armor]] (frames 7-9) and [[intangibility]] on his arm (frames 10-14). The downward-angled version can reliably 2-frame most [[Recovery|recoveries]] thanks to the high active frames, and can [[KO]] most characters at around 90%. It is also a reliable [[approach]] or whiff punish option when pivot cancelling thanks to the aforementioned armor and high active frames.
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Heavy armor
!Damage-based armor
|7-9
|7-9
|-
|-