Super Smash Bros. Ultimate: Difference between revisions

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(→‎Menu and UI changes: Fighters is a better idea since everyone is a fighter in this game.)
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*On the character select screen, the number of player slots can be adjusted with the + and - buttons on the right side. [[8-Player Smash]] had been merged with Standard Vs. Mode, with matches having 2 to 8 slots, while other game modes have different limits.
*On the character select screen, the number of player slots can be adjusted with the + and - buttons on the right side. [[8-Player Smash]] had been merged with Standard Vs. Mode, with matches having 2 to 8 slots, while other game modes have different limits.
*[[Alternate costume]]s are now shown at the bottom of the player's portrait, with eight small stock icons representing each palette swap. Additionally, each color is now listed with a name from the numbers 1-8 (e.g. Color 7).
*[[Alternate costume]]s are now shown at the bottom of the player's portrait, with eight small stock icons representing each palette swap. Additionally, each color is now listed with a name from the numbers 1-8 (e.g. Color 7).
*While a Smash Mode match is loading, an intense [[versus splash screen]] will appear, showing the combatants. [[Tips]] still appear regularly on loading screens in other modes, and can appear on the splash screen when loading takes long enough.
*While a Smash Mode match is loading, an intense [[versus splash screen]] will appear, showing the fighters. [[Tips]] still appear regularly on loading screens in other modes, and can appear on the splash screen when loading takes long enough.
*The [[damage meter]] now displays tenths of a damage [[percent]]age (e.g. 10.5%). Note that while all games since ''Melee'' have used decimal percentages, this is the first game to reveal that fact instead of simply rounding down for display.
*The [[damage meter]] now displays tenths of a damage [[percent]]age (e.g. 10.5%). Note that while all games since ''Melee'' have used decimal percentages, this is the first game to reveal that fact instead of simply rounding down for display.
*In one-on-one stock fights, the stock count of both fighters will be briefly displayed on-screen whenever a stock is lost (With the exception of the final stock).
*In one-on-one stock fights, the stock count of both fighters will be briefly displayed on-screen whenever a stock is lost (With the exception of the final stock).