Super Smash Bros. Ultimate: Difference between revisions

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Unlike previous ''Smash'' titles, which had their development studios built from the ground up, [[Bandai Namco]] returned to help game development. Before starting development, the team had a choice between completely overhauling the game's system and feel or working off of what was established in the last game. The team ultimately went with the latter. Had the team gone with the former, the game would have likely only had a third of its characters.<ref name="special">{{cite web|url=https://sourcegaming.info/2018/07/02/smash_special_complete/|title="“Smash is Special” COMPLETE Translation" - Source Gaming}}</ref> Despite deciding to base the game off of the previous installment, Sakurai still increased the overall speed of the game, but only by an amount that wouldn't be too alienating to people unfamiliar with the series.<ref name="special" /> Sakurai notes that he had wanted to make these changes in previous titles, but was unable to because it was easy for one to lose track of their character's position on screen, especially on the [[Nintendo 3DS]].<ref name="special" /> When Sakurai had revealed to his development team that he intended to bring back every previously playable character, he was met with silence.<ref>{{cite web|url=https://www.theverge.com/2018/6/12/17453214/super-smash-bros-ultimate-nintendo-switch-masahiro-sakurai-e3|title="Why Super Smash Bros. Ultimate was such a daunting game for its creators to build" - The Verge}}</ref> The project plan was later finished by December 16, 2015,<ref>https://twitter.com/AllSourceGaming/status/1062725619270762496</ref><ref>https://twitter.com/PushDustIn/status/1121079749550297088</ref> and development officially began in February 2016, immediately after DLC wrapped up for ''SSB4''.<ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref> As Sakurai revealed in volume 542 of his Famitsu article, his work schedule had been cut down significantly, citing strict regulations regarding work hours.<ref>{{cite web|url=https://sourcegaming.info/2018/05/02/compliance-and-labor-vol-542/|title="“Compliance and Labor” – Sakurai’s Famitsu Column, Vol. 542" - Source Gaming}}</ref>
Unlike previous ''Smash'' titles, which had their development studios built from the ground up, [[Bandai Namco]] returned to help game development. Before starting development, the team had a choice between completely overhauling the game's system and feel or working off of what was established in the last game. The team ultimately went with the latter. Had the team gone with the former, the game would have likely only had a third of its characters.<ref name="special">{{cite web|url=https://sourcegaming.info/2018/07/02/smash_special_complete/|title="“Smash is Special” COMPLETE Translation" - Source Gaming}}</ref> Despite deciding to base the game off of the previous installment, Sakurai still increased the overall speed of the game, but only by an amount that wouldn't be too alienating to people unfamiliar with the series.<ref name="special" /> Sakurai notes that he had wanted to make these changes in previous titles, but was unable to because it was easy for one to lose track of their character's position on screen, especially on the [[Nintendo 3DS]].<ref name="special" /> When Sakurai had revealed to his development team that he intended to bring back every previously playable character, he was met with silence.<ref>{{cite web|url=https://www.theverge.com/2018/6/12/17453214/super-smash-bros-ultimate-nintendo-switch-masahiro-sakurai-e3|title="Why Super Smash Bros. Ultimate was such a daunting game for its creators to build" - The Verge}}</ref> The project plan was later finished by December 16, 2015,<ref>https://twitter.com/AllSourceGaming/status/1062725619270762496</ref><ref>https://twitter.com/PushDustIn/status/1121079749550297088</ref> and development officially began in February 2016, immediately after DLC wrapped up for ''SSB4''.<ref>https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/</ref> As Sakurai revealed in volume 542 of his Famitsu article, his work schedule had been cut down significantly, citing strict regulations regarding work hours.<ref>{{cite web|url=https://sourcegaming.info/2018/05/02/compliance-and-labor-vol-542/|title="“Compliance and Labor” – Sakurai’s Famitsu Column, Vol. 542" - Source Gaming}}</ref>


Various characters had been considered to be added to the roster. [[Alucard]] was originally considered to be a playable character for {{uv|Castlevania}} due to his recognizability before Sakurai decided to choose [[Simon]] and [[Richter]] instead as he felt they would please fans more.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> {{pkmn|Decidueye}} was also considered to be a playable character from Generation VII of Pokémon, but Sakurai picked [[Incineroar]] instead because it would be the first wrestler character in the game.<ref>https://twitter.com/PushDustIn/status/1087124581867958273/</ref> Due to the timing of the finalized plans for ''Super Smash Bros. Ultimate'', fighters from {{uv|ARMS}} or ''Xenoblade Chronicles 2'' had failed to arrive to the base game. In compensation, [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] would be made as [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]], with Rex's Mii costume being bundled as part of the first Fighters Pass, and various ''ARMS'' and ''Xenoblade Chronicles 2'' characters would be represented by spirits.<ref>http://www.japanesenintendo.com/post/182181277319</ref> ''ARMS'' would eventually get a playable character with {{SSBU|Min Min}} as DLC, who was a request from ''ARMS'' director Kosuke Yabuki, after Sakurai had to decide to choose either Min Min or Ninjara.
Various characters had been considered to be added to the roster. [[Alucard]] was originally considered to be a playable character for {{uv|Castlevania}} due to his recognizability before Sakurai decided to choose {{SSBU|Simon}} and {{SSBU|Richter}} instead as he felt they would please fans more.<ref>https://twitter.com/AllSourceGaming/status/1074578854134439936/</ref> {{pkmn|Decidueye}} was also considered to be a playable character from Generation VII of {{uv|Pokémon}}, but Sakurai picked {{SSBU|Incineroar}} instead because it would be the first wrestler character in the game.<ref>https://twitter.com/PushDustIn/status/1087124581867958273/</ref> Due to the timing of the finalized plans for ''Super Smash Bros. Ultimate'', fighters from {{uv|ARMS}} or ''Xenoblade Chronicles 2'' had failed to arrive to the base game. In compensation, [[Rex]], [[Nia]], [[Spring Man]], and [[Ribbon Girl]] would be made as [[Alternate costume (SSBU)/Mii Fighter|Mii Fighter costumes]], with Rex's Mii costume being bundled as part of the first Fighters Pass, and various ''ARMS'' and ''Xenoblade Chronicles 2'' characters would be represented by spirits.<ref>http://www.japanesenintendo.com/post/182181277319</ref> ''ARMS'' would eventually get a playable character with {{SSBU|Min Min}} as DLC, who was a request from ''ARMS'' director Kosuke Yabuki, after Sakurai had to decide to choose either Min Min or [[Ninjara]].


''Super Smash Bros. Ultimate'' was later officially teased on March 8, 2018 via a [[Nintendo Direct]], albeit the name would not be revealed until [[E3]] of that year. Without explicitly confirming the playable status of any characters, the teaser trailer hinted the [[Inklings]] would be debuting in the game as newcomers, while also suggesting that [[Mario]], [[Link]], and several other series veterans would be returning. Shortly after the reveal, Sakurai explained in a tweet that he had been working on the game "in silence, day after day".<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/971885028245307392|title=Sakurai announces that he has been working on ''Smash for Switch''}}</ref><ref>{{cite web|url=https://twitter.com/AllSourceGaming/status/971901365826940928|title=Translation of Sakurai's ''Smash for Switch'' tweet}}</ref>
''Super Smash Bros. Ultimate'' was later officially teased on March 8, 2018 via a [[Nintendo Direct]], albeit the name would not be revealed until [[E3]] of that year. Without explicitly confirming the playable status of any characters, the teaser trailer hinted the {{SSBU|Inkling}}s would be debuting in the game as newcomers, while also suggesting that {{SSBU|Mario}}, {{SSBU|Link}}, and several other series veterans would be returning. Shortly after the reveal, Sakurai explained in a tweet that he had been working on the game "in silence, day after day".<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/971885028245307392|title=Sakurai announces that he has been working on ''Smash for Switch''}}</ref><ref>{{cite web|url=https://twitter.com/AllSourceGaming/status/971901365826940928|title=Translation of Sakurai's ''Smash for Switch'' tweet}}</ref>


At E3 2018, an extended look into the game [https://www.youtube.com/watch?v=L93H7YC-83o was livestreamed], with Masahiro Sakurai directing the presentation. The presentation revealed that every character from the ''Super Smash Bros.'' series, even characters that have previously been previous cut such as the [[Ice Climbers]] and [[Snake]] or were DLC fighters like [[Cloud]] and [[Bayonetta]], would return to the roster as playable fighters. The presentation also highlighted several changes made to the ''Smash Bros.'' roster, such as [[Zelda]] having her look based off her ''A Link to the Past'' and ''A Link Between Worlds'' design, or certain clone characters now being designated as [[Echo Fighters]], with a new clone fighter [[Daisy]] joining the battle under this label. The presentation ended with the reveal of [[Ridley]] from [[Metroid (universe)|''Metroid'' series]] - long requested by fans for inclusion in the series but rebuffed by Sakurai due to his large size - being confirmed as a playable character. The following Nintendo Treehouse also included additional info about the game that was not mentioned during the presentation, such as the stage hazard toggle. Following the Nintendo Treehouse, the {{Trn|Super Smash Bros. Invitational 2018}} took place on June 12th where invited professional players like {{Sm|MkLeo}} and {{Sm|ZeRo}} played ''Super Smash Bros. Ultimate'' for the first time. Immediately following the presentation, the [[Super Smash Bros. Ultimate Official Site|official ''Super Smash Bros. Ultimate'' website]] was published, and would serve as the primary source for new details about the game.
At E3 2018, an extended look into the game [https://www.youtube.com/watch?v=L93H7YC-83o was livestreamed], with Masahiro Sakurai directing the presentation. The presentation revealed that every character from the ''Super Smash Bros.'' series, even characters that have previously been cut such as the {{SSBU|Ice Climbers}} and {{SSBU|Snake}} or were [[DLC]] fighters like {{SSBU|Cloud}} and {{SSBU|Bayonetta}}, would return to the roster as playable fighters. The presentation also highlighted several changes made to the ''Smash Bros.'' roster, such as [[Zelda]] having her look based off her ''A Link to the Past'' and ''A Link Between Worlds'' design, or certain [[clone]] characters now being designated as [[Echo Fighters]], with a new clone fighter [[Daisy]] joining the battle under this label. The presentation ended with the reveal of [[Ridley]] from the [[Metroid (universe)|''Metroid'' series]] - long requested by fans for inclusion in the series but rebuffed by Sakurai due to his large size - being confirmed as a playable character. The following Nintendo Treehouse also included additional info about the game that was not mentioned during the presentation, such as the stage hazard toggle. Following the Nintendo Treehouse, the {{Trn|Super Smash Bros. Invitational 2018}} took place on June 12th where invited professional players like {{Sm|MkLeo}} and {{Sm|ZeRo}} played ''Super Smash Bros. Ultimate'' for the first time. Immediately following the presentation, the [[Super Smash Bros. Ultimate Official Site|official ''Super Smash Bros. Ultimate'' website]] was published, and would serve as the primary source for new details about the game.


The following months saw Simon, Richter, [[Chrom]], [[Dark Samus]], and [[King K. Rool]], the latter being a very popular request, being revealed during an [https://www.youtube.com/watch?v=P-kQWJrjRV4 ''Smash Ultimate''-focused Nintendo Direct] presentation on August 8, 2018. The [https://www.youtube.com/watch?v=CRuHg1dv8MI Nintendo Direct of September 13, 2018] revealed [[Isabelle]] from ''Animal Crossing'' would be joining the roster, and in a [https://youtu.be/fccgHnBQ0YM November 1, 2018 Direct], [[Ken]] and Incineroar had been formally revealed, including the new [[Spirits (menu)|Spirits mode]] and [[Adventure Mode: World of Light]]. The direct also announced the first Fighters Pass, featuring five fighters that had been selected by Nintendo that would be added to the game with their own stage, music tracks, and spirits.<ref>[https://twitter.com/Sora_Sakurai/status/1059958604818657282?s=19]</ref> This would soon be followed by Fighters Pass Vol. 2, with six additional fighters, each with their own stage, music, and spirits.
The following months saw Simon, Richter, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}}, the lattermost being a very popular request, being revealed as playable characters during a [https://www.youtube.com/watch?v=P-kQWJrjRV4 ''Smash Ultimate''-focused Nintendo Direct] presentation on August 8, 2018. The [https://www.youtube.com/watch?v=CRuHg1dv8MI Nintendo Direct of September 13, 2018] revealed [[Isabelle]] from {{uv|Animal Crossing}} would be joining the roster, and in a [https://youtu.be/fccgHnBQ0YM November 1, 2018 Direct], {{SSBU|Ken}} and Incineroar were revealed as fighters, as well as the new [[Spirits (menu)|Spirits mode]] and [[Adventure Mode: World of Light]]. The direct also announced the first Fighters Pass, featuring five fighters that had been selected by [[Nintendo]] that would be added to the game with their own [[stage]]s, music tracks, and spirits.<ref>[https://twitter.com/Sora_Sakurai/status/1059958604818657282?s=19]</ref> This would be followed by Fighters Pass Vol. 2, with six additional fighters, each with their own stage, music, and spirits, though this was announced in [[Mr. Samurai Presents|a different presentation]] in January 2020.


During development on downloadable content for ''Super Smash Bros. Ultimate'', there were considerations to include [[Slime]] from {{uv|Dragon Quest}} had [[Square Enix]] not allowed the team to use [[Hero]].<ref>https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/</ref> Due to time constraints, only four of the ''Dragon Quest'' heroes were finalized for the game.<ref>https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/</ref> In addition, one character that was not realized until Fighter Pass Vol. 2 was [[Steve]] from the popular video game {{uv|Minecraft}}. Negotiations between [[Mojang Studios]] and the team working on ''Smash Bros.'' had begun somewhere during 2014/2015, during the period when ''SSB4'' post-content development was ongoing<ref>https://twitter.com/Kappische/status/1311756854847041543</ref><ref>https://twitter.com/Kappische/status/1311774160650199043</ref>, however said negotiations went nowhere until 2020, as {{SSBU|Steve}} would join the roster as DLC. As Sakurai explained, developing Steve required immense work, having to readjust every stage to allow Steve to use his [[Mine / Craft / Create Block|Create Block]] move.<ref>https://youtu.be/TaDhtEcX1TM?t=250</ref>
During development on downloadable content for ''Super Smash Bros. Ultimate'', there were considerations to include [[Slime]] from {{uv|Dragon Quest}} had [[Square Enix]] not allowed the team to use {{SSBU|Hero}}.<ref>https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/</ref> Due to time constraints, only four of the ''Dragon Quest'' heroes were finalized for the game.<ref>https://www.siliconera.com/2019/09/26/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/</ref> In addition, one character that was not realized until Fighter Pass Vol. 2 was [[Steve]] from the popular video game {{uv|Minecraft}}. Negotiations between [[Mojang Studios]] and the team working on ''Smash Bros.'' had begun somewhere during 2014/2015, during the period when ''SSB4'' post-content development was ongoing<ref>https://twitter.com/Kappische/status/1311756854847041543</ref><ref>https://twitter.com/Kappische/status/1311774160650199043</ref>, however said negotiations went nowhere until 2020, as {{SSBU|Steve}} would join the roster as DLC. As Sakurai explained, developing Steve required immense work, having to readjust every stage to allow Steve to use his [[Mine / Craft / Create Block|Create Block]] move.<ref>https://youtu.be/TaDhtEcX1TM?t=250</ref>


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