Aerial attack: Difference between revisions
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The types of aerial attacks are listed below, with a list of their typical uses: | The types of aerial attacks are listed below, with a list of their typical uses: | ||
*[[Neutral aerial]]: Usually fast, weak moves that are good [[out of shield]] or for interrupting enemy attacks; some are [[sex kick]]s that deal less damage as time passes. | *[[Neutral aerial]]: Usually fast, weak moves that are good [[out of shield]], starting combos, or for interrupting enemy attacks; some are [[sex kick]]s that deal less damage as time passes. | ||
*[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the series are notorious for their high utility in general combat. | *[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the series are notorious for their high utility in general combat. | ||
*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move. | *[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move. |