Tumbling: Difference between revisions
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*In {{forwiiu}}, a character's tumbling animation will play in reverse if they are sent into their tumbling animation after bouncing off a wall. | *In {{forwiiu}}, a character's tumbling animation will play in reverse if they are sent into their tumbling animation after bouncing off a wall. | ||
**In ''Ultimate'', the same effect happens whenever a character goes into their tumbling animation from an attack from behind, a low-hitting attack, or gets meteor smashed with their damage at 100% or more. | **In ''Ultimate'', the same effect happens whenever a character goes into their tumbling animation from an attack from behind, a low-hitting attack, or gets meteor smashed with their damage at 100% or more. | ||
*Steve's tumbling animation is identical to his running animation, as a reference to the damage animations in ''Minecraft''. | *{{SSBB|Steve}}'s tumbling animation is identical to his running animation, as a reference to the damage animations in ''Minecraft''. As it is identical to his animation when moving laterally in the air, knowing when to [[tech]] with the character can prove difficult. | ||
[[Category:Game physics]] | [[Category:Game physics]] |