Falco (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
Line 75: Line 75:
|neutral2dmg=1.5%
|neutral2dmg=1.5%
|neutralinfdmg=0.3% (loop), 3% (last)
|neutralinfdmg=0.3% (loop), 3% (last)
|neutraldesc=Performs two knife handed strikes before spinning his whole body to perform a series of knife hand strikes, with a final downward axe kick that sends the opponent away. The first two jabs can [[lock]]. The first hit starts on frame 2, making it one of the fastest neutral attacks in the game. At mid percents, it can be followed up with [[Blaster (Falco)|Blaster]] to lock opponents who miss a tech. As Falco's neutral attack will only transition into an infinite and has high ending lag if canceled on the second hit, it can be punishable on shield. Regardless, its speed makes it a reliable close-range interceptor.
|neutraldesc=Performs two knifehanded strikes before spinning his whole body to perform a series of knifehand strikes, ending with a downward axe kick that sends the opponent away. The first two hits can [[lock]]. The first hit starts on frame 2, making it one of the fastest neutral attacks in the game. At mid percents, it can be followed up with [[Blaster (Falco)|Blaster]] to lock opponents who miss a tech. As Falco's neutral attack will only transition into an infinite and has high ending lag if canceled on the second hit, it can be punishable on shield. Regardless, its speed makes it a reliable close-range interceptor.
|ftiltname= 
|ftiltname= 
|ftiltdmg=6%
|ftiltdmg=6%
Line 84: Line 84:
|dtiltname=Tail Cutter
|dtiltname=Tail Cutter
|dtiltdmg=13% (near), 12% (mid), 10.5% (far)
|dtiltdmg=13% (near), 12% (mid), 10.5% (far)
|dtiltdesc=Crouches on the floor and swipes with his tail feathers. A very strong down-tilt with high damage and knockback. Deals more damage and knockback the closer the opponent is to Falco, with the sweetspot being capable of KOing Mario at around 122%, and the sourspots being able to start aerial combos.
|dtiltdesc=Kneels down and swipes his tail feathers across the ground. As of update 8.0.0, it is the strongest down tilt in the game, with the sweetspot (which is on the base of Falco's tail feathers) killing Mario at 122% anywhere on Final Destination without rage. It deals more damage the closer the opponent is to Falco. As mentioned, the sweetspot turns it into a kill move, whereas the sourspots can be used to start aerial combos.
|dashname= 
|dashname= 
|dashdmg=9% (clean), 6% (late)
|dashdmg=9% (clean), 6% (late)
|dashdesc=A flying kick. It has decent knockback and is a useful approach option due to its speed (frame 8) and the distance Falco moves. The clean hit sends at a diagonal trajectory, while the late hit sends at a [[semi-spike]] angle. However, it is punishable on shield and cannot KO until extremely high percentages.
|dashdesc=A flying kick. It has decent knockback and is a useful approach option due to its speed (frame 8) and the distance Falco moves. The clean hit sends at a diagonal trajectory, while the late hit sends at a [[semi-spike]] angle. However, it's punishable on shield and can't KO until around 190%.
|fsmashname= 
|fsmashname= 
|fsmashdmg=16% (clean), 12% (late)
|fsmashdmg=16% (clean), 12% (late)
|fsmashdesc=Uses both wings to perform a wide knife handed swing in front of himself. Hits on frame 17. Unlike the version in ''SSB4'', Falco does not move forward as much, reducing its range. Regardless, the clean hit is one of Falco's strongest finishers, KOing Mario at 100% from the middle of [[Final Destination]]. The late hit sends at a semi-spike angle and still has respectable KO potential near the ledge, doing so at around 130%.
|fsmashdesc=Uses both wings to perform a wide knifehanded swing in front of himself. Hits on frame 17. Unlike the version in ''SSB4'', Falco does not move forward as much, reducing its range. Regardless, the clean hit is Falco's strongest finisher, killing Mario at 100% from the middle of [[Final Destination]]. The late hit sends at a semi-spike angle and still has respectable KO potential near the ledge, doing so at around 130%.
|usmashname= 
|usmashname= 
|usmashdmg=4% (hit 1), 13% (hit 2)
|usmashdmg=4% (hit 1), 13% (hit 2)
Line 99: Line 99:
|nairname=Spinning Falco Chop
|nairname=Spinning Falco Chop
|nairdmg=3% (hit 1), 2% (hit 2-3), 4% (hit 4)
|nairdmg=3% (hit 1), 2% (hit 2-3), 4% (hit 4)
|nairdesc=Spins his entire body clockwise to perform a series of spinning knife handed strikes. Despite its looks, it has difficulty hitting opponents from behind. Extremely fast startup (frame 3) with low landing lag (9 frames), hitboxes that cover most of his upper body, and good damage output. It is an overall effective move for aerial offense, as it can be used out of a short hop as a walling option, follow up into other moves, catch opponents [[out of shield]], and KO offstage at around 90%. The looping hits use the [[autolink angle]], allowing it to start combos while falling; however, the hits now transition faster, making this difficult to do consistently. Opponents may also fall out of the move if Falco fast-falls. [[Auto-cancel]]s from a full hop fast-fall, though the timing is rather strict.
|nairdesc=Spins his entire body clockwise to perform a series of four spinning knifehanded strikes. Despite its looks, it has difficulty hitting opponents from behind. Extremely fast startup (frame 3) with low landing lag (9 frames), hitboxes that cover most of his upper body, and good damage output. It is an overall effective move for aerial offense, as it can be used out of a short hop as a walling option, follow up into other moves, catch opponents [[out of shield]], and KO offstage at around 90%. The looping hits use the [[autolink angle]], allowing it to start combos while falling; however, the hits now transition faster, making this difficult to do consistently. Opponents may also fall out of the move if Falco fast-falls. [[Auto-cancel]]s from a full hop fast-fall, though the timing is rather strict.
|fairname= 
|fairname= 
|fairdmg=1% (hits 1-5), 4% (hit 6), 3% (landing hit)
|fairdmg=1% (hits 1-5), 4% (hit 6), 3% (landing hit)
Line 105: Line 105:
|bairname= 
|bairname= 
|bairdmg=13% (clean), 7% (late)
|bairdmg=13% (clean), 7% (late)
|bairdesc=Faces backward to perform a kick behind himself. Its renowned power from ''SSB4'' has been retained, being one of the strongest back aerials in the game. This makes it Falco's best aerial KO option, doing so on Mario at 85% at the edge of Final Destination. However, its utility has been toned back due to an increase of startup lag, now making its speed rather average (frame 9) and makes it more difficult to hit most characters out of a short hop. Back aerial is also a [[sex kick]], allowing it to wall out opponents while landing. Auto-cancels from a short hop.
|bairdesc=A back kick. Its renowned power from ''SSB4'' has been retained, being one of the strongest back aerials in the game. This makes it Falco's best aerial KO option, doing so on Mario at 85% at the edge of Final Destination. However, its utility has been toned back due to an increase of startup lag, now making its speed rather average (frame 9) and makes it more difficult to hit most characters out of a short hop. Back aerial is also a [[sex kick]], allowing it to wall out opponents while landing. Auto-cancels from a short hop.
|uairname= 
|uairname= 
|uairdmg=9%
|uairdmg=9%
Line 111: Line 111:
|dairname=Corkscrew Meteor
|dairname=Corkscrew Meteor
|dairdmg=13% (clean), 8% (late)
|dairdmg=13% (clean), 8% (late)
|dairdesc=A downward corkscrew kick that hits once. Has sex kick properties, with the clean hit dealing a powerful diagonal [[meteor smash]] against aerial opponents. Previously infamous for being heavily nerfed from ''Brawl'' to ''SSB4'', down aerial has been significantly buffed in ''Ultimate'': it now auto-cancels in a short hop and has twice the startup of the iteration in ''Brawl'' (frame 10). As a result, it is an excellent tool in the [[neutral game]], allowing Falco to put out a lasting hitbox with little risk of punishment. It is also a potent [[edgeguarding]] tool due to the meteor smash's sheer speed. On grounded opponents, the move instead launches them directly upward at a slight angle with higher base knockback but much lower knockback scaling, granting it combo potential at a wide variety of percents, including into a second down aerial as a KO combo. However, the move has notably high ending lag, noticeable landing lag (14 frames) and very poor horizontal range. Regardless of these factors, down aerial is once again one of Falco's staple moves.
|dairdesc=A downwards diagonal corkscrew kick that hits once. Has sex kick properties, with the clean hit dealing a powerful diagonal [[meteor smash]] against aerial opponents. Previously infamous for being heavily nerfed from ''Brawl'' to ''SSB4'', down aerial has been significantly buffed in ''Ultimate'': it now auto-cancels in a short hop and has twice the startup of the iteration in ''Brawl'' (frame 10). As a result, it is an excellent tool in the [[neutral game]], allowing Falco to put out a lasting hitbox with little risk of punishment. It is also a potent [[edgeguarding]] tool due to the meteor smash's sheer speed. On grounded opponents, the move instead launches them directly upward at a slight angle with higher base knockback but much lower knockback scaling, granting it combo potential at a wide variety of percents, including into a second down aerial as a KO combo. However, the move has notably high ending lag, noticeable landing lag (14 frames) and very poor horizontal range. Regardless of these factors, down aerial is once again one of Falco's staple moves.
|grabname=   
|grabname=   
|grabdesc=Reaches forward with his right-wing. A fast grab.
|grabdesc=Reaches forward with his right wing. A fast grab.
|pummelname= 
|pummelname= 
|pummeldmg=1.3%
|pummeldmg=1.3%
Line 122: Line 122:
|bthrowname= 
|bthrowname= 
|bthrowdmg= 6% (throw), 3% (Blaster shot)
|bthrowdmg= 6% (throw), 3% (Blaster shot)
|bthrowdesc=Throws the opponent behind him before firing a Blaster shot towards them. The laser can KO at extremely high percentages near the edge, though opponents can [[DI]] out of it. It is otherwise used to send opponents offstage, like forward throw.
|bthrowdesc=Throws the opponent behind him before firing a Blaster shot towards them. The laser can KO at extremely high percentages near the edge, though opponents can easily [[DI]] out of it. It is otherwise used to send opponents offstage, much like forward throw.
|uthrowname= 
|uthrowname= 
|uthrowdmg=4% (throw), 4% (Blaster shot)
|uthrowdmg=4% (throw), 4% (Blaster shot)
Line 157: Line 157:
|fsname=Team Star Fox
|fsname=Team Star Fox
|fsdmg=3% (trapping hit), 30% (Arwings), 10% (end)
|fsdmg=3% (trapping hit), 30% (Arwings), 10% (end)
|fsdesc=Upon activation, Falco announces "Showtime!" and targets in front of himself with a green reticle. Three Arwings fly in an unorthodox formation from behind the screen in the area where the reticle is located. Upon hit, both Falco and his victims are sent skywards, and a cinematic begins with Falco and his team flying in a group of Arwings. Falco then announces "Time for a little payback!" (single victim), or "We've got multiple bogeys inbound!" (multiple targets), as all of the members then fire lasers at the trapped opponents, damaging them heavily. Compared to Fox's version, Falco's Arwing flight has a more erratic flight pattern, and the launching hit causes vertical knockback.
|fsdesc=Upon activation, Falco announces "Showtime!" and targets in front of himself with a green reticle. Three Arwings fly in an unorthodox formation from behind the screen in the area where the reticle is located. Upon hit, both Falco and his victims are sent skywards, and a cinematic begins with Falco and his team flying in a group of Arwings. Falco then announces "Time for a little payback!" (single opponent), or "We've got multiple bogeys inbound!" (multiple opponents), as all of the members then fire lasers at the trapped opponents, damaging them heavily. Compared to Fox's version, Falco's Arwing flight has a more erratic flight pattern, and the launching hit causes vertical knockback.
}}
}}


Line 167: Line 167:


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Kicks his {{b|reflector|move}} around and says "Piece of cake." ({{ja|楽勝だぜ。|Rakushō da ze.}}, ''An easy win.'') before catching it.
*'''Up taunt''': Kicks his {{b|Reflector|move}} around like a hacky sack, saying "Piece of cake." ({{ja|楽勝だぜ。|Rakushō da ze.}}, ''An easy win.'') before catching it.
*'''Side taunt''': Holds out his hand and slowly raises it, saying "Come on!" ({{ja|かかってきな。|Kakatte ki na.}}, ''Come bring it.'')
*'''Side taunt''': Holds out his hand and slowly raises it in a beckoning gesture, saying "Come on!" ({{ja|かかってきな。|Kakatte ki na.}}, ''Come bring it.'')
*'''Down taunt''': Spins on one foot, then poses with one of his arms/wings before him, stating "Hands off my prey!" ({{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}}, ''Get your hands off my prey!'') while doing so.
*'''Down taunt''': Spins on one foot, then poses with one of his arms/wings before him, saying "Hands off my prey!" ({{ja|俺の獲物に手を出すな!|Ore no emono ni te wo dasu na!}}, ''Get your hands off my prey!'') while doing so.
**'''[[Smash Taunt]]''': Kneels down before [[Star Fox Smash Taunt|contacting Team Star Fox]]. This can only be done on ''Star Fox'' stages and is performed by tapping the down taunt command. Falco will hold a pose for a few seconds, then a conversation will begin. This can only be done once each round and if the player is hit while Falco is holding his pose before the conversation starts, it is canceled.
**'''[[Smash Taunt]]''': Kneels down before [[Star Fox Smash Taunt|contacting Team Star Fox]]. This can only be done on ''Star Fox'' stages and is performed by tapping the down taunt command. Falco will hold a pose for a few seconds, then a conversation will begin. This can only be done once each round and if the player is hit while Falco is holding his pose before the conversation starts, it is canceled.
<gallery>
<gallery>
Line 178: Line 178:


===[[Idle pose]]s===
===[[Idle pose]]s===
*Slightly turns to his side.
*Turns his torso towards the camera (away from it if he's facing left).
*Moves his wing in front of his face.
*Similar to the first one, but he flaps his left wing in front of his face after turning.
<gallery>
<gallery>
SSBUFalcoIdle1.gif|Falco's first idle pose
SSBUFalcoIdle1.gif|Falco's first idle pose
Line 186: Line 186:


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Does a flurry of rapid kicks then poses, saying "Had enough already?" ("{{ja|くたばるのはまだ早ぇぜ。|Kutabaru no wa mada hae~ze.}}", ''Too early to kick the bucket just yet.'').
*'''Left:''' Does a flurry of rapid kicks and then poses, saying "Had enough already?" ("{{ja|くたばるのはまだ早ぇぜ。|Kutabaru no wa mada hae~ze.}}", ''Too early to kick the bucket just yet.'').
**If Fox was present in the match, there's a chance he will say "You're off your game, Fox!" ("{{ja|腕が落ちたな、フォックス。|Ude ga ochita na, Fokkusu.}}", ''Your skills have fallen off, Fox.'').
**If Fox was present in the match, there's a chance he’ll say "You're off your game, Fox!" ("{{ja|腕が落ちたな、フォックス。|Ude ga ochita na, Fokkusu.}}", ''Your skills have fallen off, Fox.'') instead.
*'''Up:''' Jumps high into the air and poses on the ground, scoffing. His ending pose is reminiscent of his artwork in ''Smash 4'' and his old [[spot dodge]] animation.
*'''Up:''' Jumps high into the air while scoffing, then poses on the ground while forcing a laugh. His ending pose is reminiscent of his artwork in ''Smash 4'', as well as his old [[spot dodge]] animation.
*'''Right:''' Walks up towards the camera, shrugs, and crosses his arms, saying "Sorry! Gotta jet!" ("{{ja|付き合ってらんねぇな。|Tsukiatte ran ne~na.}}", ''Not worth associating with.'').
*'''Right:''' Walks up towards the camera, shrugs, and crosses his arms, saying "Sorry! Gotta jet!" ("{{ja|付き合ってらんねぇな。|Tsukiatte ran ne~na.}}", ''Not worth associating with.'').
[[File:StarFoxUniverseTheme.ogg|thumb|This victory theme is based upon the main theme of ''{{s|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.]]
[[File:StarFoxUniverseTheme.ogg|thumb|This victory theme is based upon the main theme of ''{{s|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.]]