Triple Finish: Difference between revisions
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==Origin== | ==Origin== | ||
The concept of Triple Finish is based on a common occurrence in the ''Pokémon'' franchise outside the main series games, most notably the [[bulbapedia:Pokémon (anime)|anime series]], in which multiple Pokémon are instructed to attack in tandem, usually to defeat a larger threat. For example, groups of Squirtle have been seen in both [[bulbapedia:EP012|an early episode of the anime]] and the ''[[bulbapedia:Detective Pikachu (movie)|Detective Pikachu]] live-action film to use their Water-type attacks in synchronization to put out fires. | The concept of Triple Finish is based on a common occurrence in the ''Pokémon'' franchise outside the main series games, most notably the [[bulbapedia:Pokémon (anime)|anime series]], in which multiple Pokémon are instructed to attack in tandem, usually to defeat a larger threat. For example, groups of Squirtle have been seen in both [[bulbapedia:EP012|an early episode of the anime]] and the ''[[bulbapedia:Detective Pikachu (movie)|Detective Pikachu]]'' live-action film to use their Water-type attacks in synchronization to put out fires. | ||
All three of the attacks used in this Final Smash, Hydro Pump, Solar Beam and Fire Blast, have featured in every main installment in the {{uv|Pokémon}} franchise. Prior to Generation III, these moves were known for being the strongest moves of their types (Water, Grass, and Fire respectively). They are each Special moves with a very high base power of 110 (120 for Solar Beam and prior to Generation VI), but Hydro Pump and Fire Blast have low accuracy values (80% and 85%, respectively), and Solar Beam requires a full turn to charge. | All three of the attacks used in this Final Smash, Hydro Pump, Solar Beam and Fire Blast, have featured in every main installment in the {{uv|Pokémon}} franchise. Prior to Generation III, these moves were known for being the strongest moves of their types (Water, Grass, and Fire respectively). They are each Special moves with a very high base power of 110 (120 for Solar Beam and prior to Generation VI), but Hydro Pump and Fire Blast have low accuracy values (80% and 85%, respectively), and Solar Beam requires a full turn to charge. |