Mario (SSBM): Difference between revisions

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***{{nerf|In addition to this, the first hit has altered knockback (70 (base), 1 (set) → 0/40) which as a result, prevents it from causing hitstun.}}
***{{nerf|In addition to this, the first hit has altered knockback (70 (base), 1 (set) → 0/40) which as a result, prevents it from causing hitstun.}}
**{{nerf|Due to hitting up to 8 times instead of 14:}}
**{{nerf|Due to hitting up to 8 times instead of 14:}}
***{{nerf|It's maximum damage potential is slightly lower (14% → 13% (ground)/11% (air)).}}
***{{nerf|Its maximum damage potential is slightly lower (14% → 13% (ground)/11% (air)).}}
***{{nerf|It has a much shorter duration (frames 1-4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43-44 → 8-9, 12-13, 15-16, 18-19, 21-22, 24-25, 27-28, 38-39).}}
***{{nerf|It has a much shorter duration (frames 1-4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43-44 → 8-9, 12-13, 15-16, 18-19, 21-22, 24-25, 27-28, 38-39).}}
**{{nerf|The aerial version's final hit can no longer meteor smash aerial opponents, significantly hindering its edgeguarding potential.}}
**{{nerf|The aerial version's final hit can no longer meteor smash aerial opponents, significantly hindering its edgeguarding potential.}}