Super Dedede Jump: Difference between revisions

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(Moved the Smash 4 image of Dedede landing to the gallery for easier reading. Also added details on general protection.)
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==Overview==
==Overview==
[[File:SSB4 - King Dedede Screen-5.jpg|left|thumb|200px|King Dedede lands in ''Smash 4''.]]
[[File:King Dedede Up Special Move2.jpg|thumb|200px|King Dedede lands in ''Brawl''.]]
[[File:King Dedede Up Special Move2.jpg|thumb|200px|King Dedede lands in ''Brawl''.]]
King Dedede jumps extremely high, then crashes down, dealing damage during the descent and when landing on the ground. The jump can be angled by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, pressing left or right only changes the direction Dedede faces when he lands. When King Dedede lands, there is a strong landing hitbox that can launch opponents up. There are also star projectiles that can stun opponents momentarily.  
King Dedede jumps extremely high, then crashes down, dealing damage during the descent and when landing on the ground. The jump can be angled by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, pressing left or right only changes the direction Dedede faces when he lands. When King Dedede lands, there is a strong landing hitbox that can launch opponents up. There are also star projectiles that can stun opponents momentarily.  


During the first half of this attack (when he jumps into the air), King Dedede has [[armor]], causing long attacks such as [[Smart Bomb]] to freeze King Dedede if he is hit during his armored frames. However, the jump deals no damage. If he hits an opponent as he is falling, it becomes a powerful [[meteor smash]]. If this move meteors an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle. Stars are produced around King Dedede when he lands, in reference to the [[Kirby (universe)|''Kirby'' games]]. In ''Super Smash Bros. 4'', Super Dedede Jump gained the ability to bury grounded opponents when landing on top of them, which can be used as a niche method to set up [[KO]]s. A common method of doing this is by burying an opponent near the ledge, and then cancelling the jump to grab the ledge, giving just about enough time for a move such as a [[down smash]] due to the strength of the bury. However, it still takes an enormous amount of time.  
Super Dedede Jump, while limited in movement, is very well-protected. During the first half of this attack (when he jumps into the air), King Dedede has [[super armor]] from frames 26-45, causing long attacks such as [[Smart Bomb]] to freeze King Dedede if he is hit during his armored frames. However, the jump at this stage deals no damage. In ''Smash 4'', the ascent's armor was nerfed (26-32 with additional body intangibility on frames 22-25), but more was added to the descent (73-80). The feet also become intangible from frame 73 until landing. In ''Ultimate'', further protection was added, with the ascent having [[invincibility]] from frames 18-24 with armor active 22-34, then the descent gets armor from 69-76 with foot intangibility from frame 69 onwards.
 
If Dedede hits an opponent as he is falling, it becomes a powerful [[meteor smash]]. If this move meteors an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle. Stars are produced around King Dedede when he lands, in reference to the [[Kirby (universe)|''Kirby'' games]], although these deal damage. In ''Super Smash Bros. 4'', Super Dedede Jump gained the ability to bury grounded opponents when landing on top of them, which can be used as a niche method to set up [[KO]]s. A common method of doing this is by burying an opponent near the ledge, and then cancelling the jump to grab the ledge, giving just about enough time for a move such as a [[down smash]] due to the strength of the bury. However, it still takes an enormous amount of time.  


Unlike most other up special recoveries in ''Brawl'', this move does not auto-sweetspot the edge, though it does in ''Super Smash Bros. 4'' and ''Ultimate'' during the upward swing of the jump. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move, due to the strong [[meteor smash]] hitbox, but this is usually considered too big of a commitment to do on a consistent basis.  
Unlike most other up special recoveries in ''Brawl'', this move does not auto-sweetspot the edge, though it does in ''Super Smash Bros. 4'' and ''Ultimate'' during the upward swing of the jump. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move, due to the strong [[meteor smash]] hitbox, but this is usually considered too big of a commitment to do on a consistent basis.  
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<gallery>
<gallery>
King Dedede Jump SSBB.jpg|Super Dedede Jump in ''Brawl''.
King Dedede Jump SSBB.jpg|Super Dedede Jump in ''Brawl''.
SSB4 - King Dedede Screen-5.jpg|King Dedede lands in ''Smash 4''.
King Dedede SSBU Skill Preview Up Special.png|Super Dedede Jump as shown by a Skill Preview in ''Ultimate''.
King Dedede SSBU Skill Preview Up Special.png|Super Dedede Jump as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>