Down smash/Knockback chart: Difference between revisions

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{{technical data|Needs data for Melee, Smash 4, and Ultimate.}}
{{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}


These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.
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{| class="wikitable sortable"
{| class="wikitable sortable"
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! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage  
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%  
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%  
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox Angle || Base Knockback || Knockback Scaling || Strongest Hitbox KO percentage  
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%  
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%