Spirit Train: Difference between revisions

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(→‎Trivia: See my 3D Land edit)
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*This is the only ''Zelda'' stage based off of an exclusively handheld installment in the series.
*This is the only ''Zelda'' stage based off of an exclusively handheld installment in the series.
*In ''[[Ultimate]]'', fighters who land on the track will be swept to the right at a faster speed that the train is actually moving across the track; more than double this speed. As such, the only way to outrun the train is with very extreme circumstances, by equipping Sonic with a 3-slot spirit with the weight ↓ ability, trained in Runner Style, with 3 speed ↑ support spirits. Then Sonic must collect the [[Bunny Hood]], and the [[Super Mushroom]], and only then will he just barely be able to outrun the train.
*In ''[[Ultimate]]'', fighters who land on the track will be swept to the right at a faster speed that the train is actually moving across the track; more than double this speed. As such, the only way to outrun the train is with very extreme circumstances, by equipping Sonic with a 3-slot spirit with the weight ↓ ability, trained in Runner Style, with 3 speed ↑ support spirits. Then Sonic must collect the [[Bunny Hood]], and the [[Super Mushroom]], and only then will he just barely be able to outrun the train.
*In ''Ultimate'', {{SSBU|Cloud}} is the only character to travel to Spirit Train in his Classic Mode route.
*The models used for Conductor Link are noticeably different from the playable Toon Link.
*The models used for Conductor Link are noticeably different from the playable Toon Link.
** The model in ''3DS'' uses a more polygonal model to imitate the Nintendo DS’s graphics.
** The model in ''3DS'' uses a more polygonal model to imitate the Nintendo DS’s graphics.