Camera: Difference between revisions

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(This feature isn't quite the same as field of view)
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In ''Ultimate'', the [[Pause]] screen has been updated to contain a list of options that can be selected, one of which is for camera controls. Camera controls and snapshots return, with several additions.
In ''Ultimate'', the [[Pause]] screen has been updated to contain a list of options that can be selected, one of which is for camera controls. Camera controls and snapshots return, with several additions.


All of the pause camera's previous functionality returns - zoom, pan, and rotation - and has generally less restrictive limits across stages than in previous games, allowing greater freedom of camera movement around the stage. New camera control options have also been added: the camera can now be tilted left or right (rotating it about the Z axis), and can have its [[wikipedia:Field of view in video games|field of view]] (referred to in-game as "angle") increased or decreased.
All of the pause camera's previous functionality returns - zoom, pan, and rotation - and has generally less restrictive limits across stages than in previous games, allowing greater freedom of camera movement around the stage. New camera control options have also been added: the camera can now be tilted left or right (rotating it about the Z axis), and can now emulate digital zoom (referred to in-game as "angle") in addition to camera position.


While in camera controls, the player can now apply  one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera.
While in camera controls, the player can now apply  one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera.