King K. Rool (SSBU)/Up tilt: Difference between revisions

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[[File:KingKRoolUTiltSSBU.gif|thumb|330px|Hitbox visualization showing King K. Rool's up tilt.]]
[[File:KingKRoolUTiltSSBU.gif|thumb|330px|Hitbox visualization showing King K. Rool's up tilt.]]
==Overview==
==Overview==
An uppercut. Has a wide hitbox, covering the front of K. Rool, and starts low enough to reach prone enemies. His fastest tilt attack, coming out on frame 5, which is very fast for a move with reasonably decent KO power. Loses power the longer it is out, with the sweetspot dealing rather strong diagonal knockback, and the sourspot dealing weak, mostly vertical knockback, which can potentially lead to another up tilt or up aerial. Works well out of [[down throw]] due to its combination of high speed and power, and can kill middleweights over 120%.
An uppercut. Has a wide hitbox, covering the front of K. Rool, and starts low enough to reach prone enemies. In fact, it can hit a select few characters on the ledge, including; Mario, Ness, Jigglypuff, Dr. Mario, Pichu, Squirtle, Ivysaur, Lucas, Olimar, Villager, Mii Brawler and Bowser Jr.. The vertical reach of Up Tilt is significant, with it hitting platforms below while also catching jumps as they begin from them. The most notable cases of this are [[Battlefield]] and [[Pokemon Stadium 2]], which also happen to be considered his most favorable stages.
 
Up tilt is King K. Rool's fastest tilt attack, coming out on frame 5, which is very fast for a move with reasonably decent KO power. The IASA of 38 also makes it one of K. Rool's safest moves. While the move loses power the longer it is out, the fact it lingers until Frame 13 makes it his best anti-air. Due to the hitbox placement, odd angles are also possible to get as the fist rises, giving the illusion of a mid hitbox. The sweetspot deals rather strong diagonal knockback, and the sourspot deals weak, mostly vertical knockback, which can potentially lead to another up tilt or up aerial. The length of time the hitbox is out combined with its relatively fast startup makes it a very useful approach option with pivot cancelling.
 
Up tilt is a very important move to use out of [[forward throw]] when [[dash attack]] is no longer possible, which can be achieved through pivot cancelling forwards. This is difficult to do, but with practice it is immensely important due to the angle it sends at. This leads to ledgetrap situations very consistently. Up tilt also works extremely well out of [[down throw]] due to its combination of high speed and power, and can kill middleweights over 120%. However, it is inferior to other options in terms of KO potential (dash attack is 2 frames slower but much stronger), making this a move usually used for consistency against good mashers.  


==Hitboxes==
==Hitboxes==