Rosalina & Luma (SSBU): Difference between revisions

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Rosalina & Luma received a mixture of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', but have been overall noticeably nerfed in a similar manner to {{SSBU|Corrin}}, likely as a result of their previous top-tier (5th out of 55) placement.
Rosalina & Luma received a mixture of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', but have been overall noticeably nerfed in a similar manner to {{SSBU|Corrin}}, likely as a result of their previous top-tier (5th out of 55) placement.


The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but make it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]] and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential.
The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but make it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]] and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, and forward aerial is much faster too. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility.


On the other hand, Rosalina & Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and Luma's increased startup, which makes it a less useful option for approaching which greatly hinders their ability to "wall out" certain characters. Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, having less HP and thus getting KOed very easily; in addition, Luma does not benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her.
On the other hand, Rosalina & Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and Luma's increased startup, which makes it a less useful option for approaching which greatly hinders their ability to "wall out" certain characters. Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, having less HP and thus getting KOed very easily; in addition, Luma does not benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her.
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*[[Up aerial]]:
*[[Up aerial]]:
**{{change|Luma now does an uppercut instead of an upwards kick.}}
**{{change|Luma now does an uppercut instead of an upwards kick.}}
**{{buff|Rosalina's late up aerial has drastically higher knockback scaling (30 → 98) It also autocancels sligthly earlier (45 → 42.}}
**{{buff|Rosalina's late up aerial has drastically higher knockback scaling (30 → 98) It also autocancels sligthly earlier (45 → 42).}}
**{{nerf|Luma's up aerial has more startup lag and both up aerials have a shorter duration (frames 8-29 → 8-19 (Rosa), frames 3-10 → 6-11 (Luma)). Up aerial's ending lag has also increased (FAF 42 → 50), significantly worsening its juggling potential.}}
**{{nerf|Luma's up aerial has more startup lag and both up aerials have a shorter duration (frames 8-29 → 8-19 (Rosa), frames 3-10 → 6-11 (Luma)). Up aerial's ending lag has also increased (FAF 42 → 50), significantly worsening its juggling potential.}}
*[[Down aerial]]:
*[[Down aerial]]: