Metroid (creature): Difference between revisions

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===As an [[Assist Trophy]]===
===As an [[Assist Trophy]]===
[[File:MetroidAssistTrophy.jpeg|thumb|200px|The Metroid as an Assist Trophy in ''Brawl''.]]
[[File:MetroidAssistTrophy.jpeg|thumb|200px|The Metroid as an Assist Trophy in ''Brawl''.]]
Metroid is featured in ''Brawl'' as an Assist Trophy. When a Metroid is released, it will attempt to latch onto an opponent's head, slightly immobilize them, and sap their health. It can be shaken off by moving about rapidly (or with a simple air dodge), upon which it may seek another victim. It moves in a rather inertial way (like [[Super Sonic]] and [[Volt Tackle]]), floating about the stage lazily. It can also pass through walls. The Metroid does [[damage]] much like a faster version of the [[flower]] effect, except that it makes characters flinch - only a few attacks can damage, ones that attack on frame 1 - this makes it very difficult to accomplish anything while being sucked, and it causes [[CPU]] opponents to use their [[up special move]] repeatedly while attempting to recover. However, if recovery moves like [[Spin Attack]] are used repeatedly while a Metroid is latched, they can cause a high amount of vertical movement, possibly even pushing the character past the upper blast line. Like [[Starfy]] and [[Lakitu]], Metroid can be attacked, but it will only flinch away a little bit and then attempt to find a victim again. If the victim is KO'd, the Metroid will be KO'd as well.
Metroid is featured in ''Brawl'' as an Assist Trophy. When a Metroid is released, it will attempt to latch onto an opponent's head, slightly immobilize them, and sap their health. It can be shaken off by moving about rapidly (or with a simple air dodge), upon which it may seek another victim. It moves in a rather inertial way (like [[Super Sonic]] and [[Volt Tackle]]), floating about the stage lazily. It can also pass through walls. The Metroid does [[damage]] much like a faster version of the [[flower]] effect, except that it makes characters flinch; most attacks will be interrupted unless they come out on frame 1. This makes it very difficult to accomplish anything while the Metroid is attached, and it causes [[CPU]] opponents to use their [[up special move]] repeatedly while attempting to recover. However, if recovery moves like [[Spin Attack]] are used repeatedly while a Metroid is latched, they can cause a high amount of vertical movement, possibly even pushing the character past the upper blast line. Like [[Starfy]] and [[Lakitu]], the Metroid can be attacked, but it will only flinch away a little bit and then attempt to find a victim again. If the victim is KO'd, the Metroid will be KO'd as well.


===Trophy===
===Trophy===