Incineroar (SSBU): Difference between revisions

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==Attributes==
==Attributes==
Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters in ''Super Smash Bros.'' history: it is a super-heavyweight with the sixth-highest [[weight]] (tied with {{SSBU|Charizard}}), the nineteenth-fastest [[falling speed]] (therefore classifying it as a fast-faller), and average [[air acceleration]]. However, it is the overall slowest character in the game, with the slowest [[walk]] and [[dash]] speeds in the base game, the eighth-slowest [[air speed]], and the twelfth-slowest initial dash speed.
Incineroar draws many comparisons to some of the slowest, hardest-hitting fighters in ''Super Smash Bros.'' history: it is a super-heavyweight with the sixth-highest [[weight]] (tied with {{SSBU|Charizard}}), the nineteenth-fastest [[falling speed]] (therefore classifying it as a fast-faller), and average [[air acceleration]]. However, it is the overall slowest character in the game, with the slowest [[walk]]ing and [[dash]]ing speeds in the base game, the eighth-slowest [[air speed]], and the twelfth-slowest initial dash speed.


As a character that pays homage to professional wrestling, Incineroar's moveset boasts an abundance of single-hit attacks and [[throws]], and its attacks have respectably large hitboxes for a close-range fighter of its mobility. Contrary to its sluggish movement, its frame data is fast, and almost all of its moves are heavily damaging and capable of KOing very early, while also having respectable lag in spite of their power. Unlike most other hard hitters, Incineroar's weaker attacks are very reliable combo starters that work at a wide percent range, giving its moveset an excellent amount of utility.
As a character that pays homage to professional wrestling, Incineroar's moveset boasts an abundance of single-hit attacks and [[throws]], and its attacks have respectably large hitboxes for a close-range fighter of its mobility. Contrary to its sluggish movement, its frame data is fast, and almost all of its moves are heavily damaging and capable of KOing very early, while also having respectable lag in spite of their power. Unlike most other hard hitters, Incineroar's weaker attacks are very reliable combo starters that work at a wide percent range, giving its moveset an excellent amount of utility.
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|pummeldesc=Headbutts the opponent.
|pummeldesc=Headbutts the opponent.
|fthrowname= 
|fthrowname= 
|fthrowdmg=12% (throw), 6% (front collateral), 4% (back collateral),
|fthrowdmg=12% (throw), 6% (front collateral), 4% (back collateral)
|fthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]], similar to {{SSBU|Mario}} and {{SSBU|Wario}}'s back throws. Deals collateral damage to bystanders, with the back hit dealing less damage. Sends too far for any follow-ups apart from dash attack at 0% if the opponent misses a tech. Powerful for a throw, KOing at 133% from the edge of Final Destination.
|fthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]], similar to {{SSBU|Mario}} and {{SSBU|Wario}}'s back throws. Deals collateral damage to bystanders, with the back hit dealing less damage. Sends too far for any follow-ups apart from dash attack at 0% if the opponent misses a tech. Powerful for a throw, KOing at 133% from the edge of Final Destination.
|bthrowname= 
|bthrowname= 
|bthrowdmg=14% (throw and collateral)
|bthrowdmg=14% (throw and collateral)
|bthrowdesc=A {{h2|wikipedia:Suplex|German suplex}}. When used right at the edge, it is potentially even stronger than [[Ness (SSBU)|Ness]]' back throw, being capable of KOing at 90% from the edge of Final Destination. It can even [[OHKO]] the lightest characters at the edge of stages while under the influence of [[Revenge]]. However, further away from the edge Ness' back throw is still stronger, Incineroar has higher knockback until about 120% where after, Ness' back throw becomes stronger due to higher knockback growth. The suplex also affects bystanders, as it launches them at a lower angle and KOs them even earlier (at 75%).
|bthrowdesc=A {{h2|wikipedia:Suplex|German suplex}}. When used right at the edge, it is potentially even stronger than [[Ness (SSBU)|Ness]]' back throw, being capable of KOing at 90% from the edge of Final Destination. It can even [[OHKO]] the lightest characters at the edge of stages while under the influence of [[Revenge]]. However, further away from the edge Ness' back throw is still stronger, Incineroar has higher knockback until about 120% where after, Ness' back throw becomes stronger due to higher knockback growth. It can also hit bystanders, as it launches them at a lower angle and KOs them even earlier (at 75%).
|uthrowname= 
|uthrowname= 
|uthrowdmg=12%
|uthrowdmg=12%
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|usname=Cross Chop
|usname=Cross Chop
|usdmg=2.5/3/4/5% (ascent), 3.5% (descent), 11% (direct hit), 9% (close explosion), 5.5% (far explosion)
|usdmg=2.5/3/4/5% (ascent), 3.5% (descent), 11% (direct hit), 9% (close explosion), 5.5% (far explosion)
|usdesc=Leaps upward while engulfed in [[flame]]s before [[bulbapedia:Cross Chop|descending diagonally to perform a cross chop]]. Incineroar gains [[super armor]] a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right before starting the move. Causes an explosion once Incineroar lands. The rising and descending hits have [[set knockback]], with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a [[sacrificial KO]], with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag. Unlike most up specials, Cross Chop does not put Incineroar into helplessness (unless Incineroar lands during its descent and does not touch solid ground), though its awkward angle requires it to be used extremely high for recovery, as it is a [[self-destruct]] any other way.
|usdesc=Leaps upward while engulfed in [[flame]]s before [[bulbapedia:Cross Chop|descending diagonally to perform a cross chop]]. Incineroar gains [[super armor]] a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right before starting the move. Causes an explosion once Incineroar lands. The rising and descending hits have [[set knockback]], with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a [[sacrificial KO]], with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag. Unlike most up specials, Cross Chop does not render Incineroar helpless (unless Incineroar lands during its descent and does not touch solid ground), though its awkward angle requires it to be used extremely high for recovery, as it is a [[self-destruct]] any other way.
|dsname=Revenge
|dsname=Revenge
|dsdmg=2.4% (close)
|dsdmg=2.4% (close)
|dsdesc=Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a [[counterattack]], albeit much differently; Incineroar retaliates with a weak burst of flame, takes significantly reduced damage from the retaliated attack, and its [[bulbapedia:Revenge (move)|next move is powered up]]. As a visual indicator, Incineroar's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (around 60 seconds), though it is reduced slightly each time Incineroar uses an attack and misses, but it is lost entirely if it is grabbed. Once a powered up move lands, the buff is removed. If a smash attack, [[Cross Chop]], or the lariat from [[Alolan Whip]] lands while Revenge is active, the camera will perform the [[Special Zoom]]. At maximum stacks, Incineroar is able to deal an excess of 70% with just a single smash attack, giving it the strongest possible attacks in standard matches. The flame attack also grants intangibility (frames 1-19).
|dsdesc=Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a [[counterattack]], albeit much differently; Incineroar retaliates with a weak burst of flame, takes significantly reduced damage from the retaliated attack, and its [[bulbapedia:Revenge (move)|next move is powered up]]. As a visual indicator, Incineroar's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (around 60 seconds), though it is reduced slightly each time Incineroar uses an attack and misses, but it is lost entirely if it is grabbed. Once a powered up move lands, the buff is removed. If a smash attack, [[Cross Chop]], or [[Alolan Whip]]'s lariat lands while Revenge is active, the camera will perform the [[Special Zoom]]. At maximum stacks, Incineroar is able to deal an excess of 70% with just a single smash attack, giving it the strongest possible attacks in standard matches. The flame attack also grants intangibility (frames 1-19).
|fsname=Max Malicious Moonsault
|fsname=Max Malicious Moonsault
|fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4)
|fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4)
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==In competitive play==
==In competitive play==
From the start of ''Ultimate'', Incineroar has usually been considered a mid-tier by most professionals, with access to moves that have the potential to deal high knockback and damage thanks to [[Revenge]], a powerful back throw that can potentially kill earlier than [[Ness]]'s, and a suicide KO in the form of [[Cross Chop]], which can be performed out of a down throw. It also had a decent amount of success from players, especially {{Sm|Magister}}, who placed well at both regional and national tournaments.  
From the start of ''Ultimate'', Incineroar has usually been considered a mid-tier by most professionals, with access to moves that have the potential to deal high knockback and damage thanks to [[Revenge]], a powerful back throw that can potentially KO earlier than {{SSBU|Ness}}', and a suicide KOing option in the form of [[Cross Chop]], which can be performed out of a down throw. It also had a decent amount of success from players, especially {{Sm|Magister}}, who placed well at both regional and national tournaments.  


Despite this, as the metagame progressed, Incineroar's representation has been noticeably limited overall, with below-average results at major tournaments, as well as the removal of its down throw-Cross Chop confirm. Magister also started attending less tournaments while placing worse at the tournaments that he did attend. In spite of this, its combo potential and power balancing its poor recovery has prevented it from dropping further.
Despite this, as the metagame progressed, Incineroar's representation has been noticeably limited overall, with below-average results at major tournaments, as well as the removal of its down throw-Cross Chop combo. Magister also started attending less tournaments while placing worse at the tournaments that he did attend. In spite of this, its combo potential and power balancing its poor recovery has prevented it from dropping further.


===Notable players===
===Notable players===
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SSBU Incineroar Number.png|Incineroar's fighter card.
SSBU Incineroar Number.png|Incineroar's fighter card.
SSBUWebsiteIncineroar1.jpg|Incineroar on [[Kongo Falls]].
SSBUWebsiteIncineroar1.jpg|Incineroar on [[Kongo Falls]].
SSBUWebsiteIncineroar2.jpg|Attacking {{SSBU|Little Mac}} on [[Big Blue]].  
SSBUWebsiteIncineroar2.jpg|Using its dash attack {{SSBU|Little Mac}} on [[Big Blue]].  
SSBUWebsiteIncineroar3.jpg|Using [[Alolan Whip]] on {{SSBU|Falco}} on [[Pirate Ship]].
SSBUWebsiteIncineroar3.jpg|Using [[Alolan Whip]] on {{SSBU|Falco}} on [[Pirate Ship]].
SSBUWebsiteIncineroar4.jpg|Taunting with multiple {{SSBU|Pikachu}} and {{SSBU|Pichu}} on [[Paper Mario]].
SSBUWebsiteIncineroar4.jpg|Using its down taunt alongside multiple {{SSBU|Pikachu}} and {{SSBU|Pichu}} on [[Paper Mario]].
SSBUWebsiteIncineroar5.jpg|Reaching for [[Smoke Ball|a ball of yarn]] on [[Wii Fit Studio]].
SSBUWebsiteIncineroar5.jpg|Rolling next to a [[Smoke Ball]] on [[Wii Fit Studio]].
SSBUWebsiteIncineroar6.jpg|Using [[Revenge]] on [[Mushroom Kingdom U]].
SSBUWebsiteIncineroar6.jpg|Using [[Revenge]] on [[Mushroom Kingdom U]].
SSBUWebsiteHero4.jpg|Being attacked by [[Hero (SSBU)|Luminary]] on [[Coliseum]].
SSBUWebsiteHero4.jpg|Being hit by [[Hero (SSBU)|Luminary]]'s up aerial on [[Coliseum]].
</gallery>
</gallery>


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*[[Masahiro Sakurai]] references [[wikipedia:Zangief|Red Cyclone]], the nickname of {{uv|Street Fighter}} wrestling character Zangief, when explaining Incineroar's neutral special, [[Darkest Lariat]].
*[[Masahiro Sakurai]] references [[wikipedia:Zangief|Red Cyclone]], the nickname of {{uv|Street Fighter}} wrestling character Zangief, when explaining Incineroar's neutral special, [[Darkest Lariat]].
**Additionally, Zangief's spirit is placed within an Incineroar puppet fighter for his Spirit battle.
**Additionally, Zangief's spirit is placed within an Incineroar puppet fighter for his Spirit battle.
**Aside Zangief, Incineroar happens to have few similarities as another grappler-based Street Fighter, Alex, such as having similar agilities and even sharing few moves, such as Flying [[Cross Chop]] (albeit different properties and dive angles).
**Aside from Zangief, Incineroar happens to have few similarities as another grappler-based ''Street Fighter'' character, Alex, such as having similar mobility and even sharing few moves, such as Flying [[Cross Chop]] (albeit with different properties).
*Prior to the addition of DLC, Incineroar was the only fighter in ''Ultimate'' with the most recent games of origin, [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']], which were released on November 18, 2016 for the [[Nintendo 3DS]].
*Prior to the addition of DLC, Incineroar was the only fighter in ''Ultimate'' with the most recent games of origin, [[bulbapedia:Pokémon Sun and Moon|''Pokémon Sun'' and ''Moon'']], which were released on November 18, 2016 for the [[Nintendo 3DS]].
*{{s|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref>
*{{s|wikipedia|Unshō Ishizuka}} provided the Japanese voice for Incineroar in ''Ultimate'' before his unexpected passing on August 13, 2018. Ishizuka recorded all of his voice clips for the game before his death.<ref>https://nintendosoup.com/incineroar-was-voiced-by-the-now-deceased-professor-oak-voice-actor/</ref>
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*Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref>
*Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body.<ref>[https://imgur.com/a/eirC6A8]</ref>
*Incineroar appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow Pokémon character {{SSBU|Greninja}}.
*Incineroar appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow Pokémon character {{SSBU|Greninja}}.
**Coincidentally, both have the Dark type as their secondary typing.
**Coincidentally, both have the Dark type as their secondary typing and are final evolved forms of starter Pokémon.
**Additionally, both appear to be final evolutions of starter Pokémon.


==References==
==References==