Up tilt: Difference between revisions

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*In Brawl, [[King Dedede]]'s up tilt has more knockback than his uncharged up smash and has the third highest knockback of any up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game.
*In Brawl, [[King Dedede]]'s up tilt has more knockback than his uncharged up smash and has the third highest knockback of any up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game.
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any Smash game; this move has very quick start-up and good combo ability, and a hugely disjointed hitbox. It is notable for its ability to easily and quickly [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options on its own (such as {{SSB|Yoshi}}).
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any Smash game; this move has very quick start-up and good combo ability, and a hugely disjointed hitbox. It is notable for its ability to easily and quickly [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options on its own (such as {{SSB|Yoshi}}).
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful with among the highest knockback of any tilt, but is very punishable. Additionally, it is the only tilt in the series that causes its user to functionally leave the ground.
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful with among the highest knockback of any tilt, but is very punishable. Additionally, it is one of only two tilts in the series along with [[Simon]] and [[Richter]]'s [[down tilt]] that causes its user to functionally leave the ground.
*[[Mario]]'s up tilt in ''SSB4'' can be confirmed into from down throw, and combos into itself. From there, he can use up-air strings into his up special to allow for 0-deaths, making [[Mario]]'s up tilt likely the most revered one in the game. In ''Ultimate'', it got nerfed, having less range, but it’s still an effective combo starter.
*[[Mario]]'s up tilt in ''SSB4'' can be confirmed into from down throw, and combos into itself. From there, he can use up-air strings into his up special to allow for 0-deaths, making [[Mario]]'s up tilt likely the most revered one in the game. In ''Ultimate'', it got nerfed, having less range, but it’s still an effective combo starter.