Training Mode: Difference between revisions

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*In ''Ultimate'', when the game is paused, attacks and damaging stage hazards go through opponents without damaging them. Because of this, pausing is disabled during a Final Smash, most likely so that the game wouldn't crash from having their Final Smashes pass through opponents.
*In ''Ultimate'', when the game is paused, attacks and damaging stage hazards go through opponents without damaging them. Because of this, pausing is disabled during a Final Smash, most likely so that the game wouldn't crash from having their Final Smashes pass through opponents.
**This can be done, however, if the player uses a non-cutscene trapping Final Smash (such as [[Triforce Slash]] and [[Great Aether]]) on the partner {{SSBU|Ice Climber}}, and having the leader [[self-destruct]] during it.
**This can be done, however, if the player uses a non-cutscene trapping Final Smash (such as [[Triforce Slash]] and [[Great Aether]]) on the partner {{SSBU|Ice Climber}}, and having the leader [[self-destruct]] during it.
*Using [[Daybreak]] in ''Ultimate'' will provide a combo attack of 23 hits.


{{SSBMenus}}
{{SSBMenus}}