Mewtwo (PM): Difference between revisions

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{{Infobox Character Mod
{{Infobox Character Mod
|name = Mewtwo
|name = Mewtwo
|image = [[File:PMMewtwo.png|250px]]
|image = {{tabber|title1=Classic|tab1=[[File:PMMewtwo.png|250px]]|title2=Armored|tab2=[[File:PMMewtwoAlt.png|250px]]}}
|mod = Project M
|mod = Project M
|base = SSBM
|base = SSBM
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==Attributes==
==Attributes==
[[File:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with a long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to [[space]] with ease. It also has good zoning capabilities as a result of its tail attacks and [[Shadow Ball]]. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery.  Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with a long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to [[space]] with ease. It also has good zoning capabilities as a result of its tail attacks and [[Shadow Ball]]. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery.  Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.