Axe: Difference between revisions

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==Overview==
==Overview==
Axe is a [[projectile]] that travels in a high arc and pierces through opponents. It can be thrown in three different arcs depending on which direction is held during its startup. It is also able to travel through ground and pierce through fighters, however it will stop if it's [[shield]]ed. Simon's aerial momentum is stopped if he throws the axe in midair. It has high startup lag, with the axe's angle making it ineffective to use conventionally. However, it deals 15% damage and knockback while also going through solid terrain, giving it powerful edgeguarding capabilities and allowing it to kill at lower percentages. Its high freeze frames also give it very limited followup ability. Two axes can be in play at once, however the first one usually vanishes right as the second one is thrown.
Axe is a [[projectile]] that travels in a high arc and pierces through opponents. It can be thrown in three different arcs depending on which direction is held during its startup. It is also able to travel through ground and pierce through fighters, however it will stop if it's [[shield]]ed. Simon and Richter’s aerial momentum is stopped if they throw the axe in midair. It has high startup lag, with the axe's angle making it ineffective to use conventionally. However, it deals 15% damage and knockback while also going through solid terrain, giving it powerful edgeguarding capabilities and allowing it to kill at lower percentages. Its high freeze frames also give it very limited followup ability. Two axes can be in play at once, however the first one usually vanishes right as the second one is thrown.


==Origin==
==Origin==