Falco (SSB4): Difference between revisions

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*{{change|Down tilt's middle and tipper hitboxes have lower knockback scaling (90 → 88), although it is compensated by their increased base knockback.}}
*{{change|Down tilt's middle and tipper hitboxes have lower knockback scaling (90 → 88), although it is compensated by their increased base knockback.}}
*{{buff|[[Dash attack]] has increased knockback (40/30 (base)/90 (scaling) → 80/70/70). It also has a new animation where Falco instead kicks while leaning away from his kicking-direction and recovers with a forward lean brake (in a slightly different fashion than Fox's dash attack), somewhat altering his hurtbox position and making him harder to hit.}}
*{{buff|[[Dash attack]] has increased knockback (40/30 (base)/90 (scaling) → 80/70/70). It also has a new animation where Falco instead kicks while leaning away from his kicking-direction and recovers with a forward lean brake (in a slightly different fashion than Fox's dash attack), somewhat altering his hurtbox position and making him harder to hit.}}
*{{nerf|Dash attack has more startup with a shorter duration (frames 4-17 → 8-18), and more ending lag (frame 36 → 40). Additionally if it connects, it can no longer be cancelled into an up smash via the [[Gatling Combo]]).}}
*{{nerf|Dash attack has more startup with a shorter duration (frames 4-17 → 8-18), and more ending lag (frame 36 → 40). Additionally if it connects, it can no longer be cancelled into an up smash (via the [[Gatling Combo]]). Altogether, these changes hinder dash attack's utility.}}
*{{buff|[[Forward smash]] has increased knockback (clean hit: 40 (base)/88 (scaling) → 42 (base)/90/93/96 (scaling), late hit: 10 (base) → 30), improving its KO potential.}}
*{{buff|[[Forward smash]] has increased knockback (clean hit: 40 (base)/88 (scaling) → 42 (base)/90/93/96 (scaling), late hit: 10 (base) → 30), improving its KO potential.}}
*{{nerf|Forward smash has a shorter duration (frames 17-22 → 17-20), and the late hit has less reach (9u → 6u).}}
*{{nerf|Forward smash has a shorter duration (frames 17-22 → 17-20), and the late hit has less reach (9u → 6u).}}