Mewtwo (PM): Difference between revisions

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==Attributes==
==Attributes==
[[File:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]
[[File:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to [[space]] with ease. It also has good zoning capabilities as a result of its tail attacks and [[Shadow Ball]]. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery.  Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with a long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to [[space]] with ease. It also has good zoning capabilities as a result of its tail attacks and [[Shadow Ball]]. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery.  Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.


However, despite the numerious buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability; even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo vertically, more so than the slightly floatier {{PM|Samus}} as a result of her extra weight. It also may have trouble KOing outside of combos, despite having many K.O options, due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers.
However, despite the numerous buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability; even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo vertically, more so than the slightly floatier {{PM|Samus}} as a result of her extra weight. It also may have trouble KOing outside of combos, despite having many K.O options, due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers.


Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in ''PM'''s metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it.
Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in ''PM'''s metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it.


==Changes from ''Melee'' to ''PM''==
==Changes from ''Melee'' to ''PM''==
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results.  
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however, they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results.  


===Aesthetics===
===Aesthetics===