Clone: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 138: Line 138:
Full clones are now labelled as '''Echo Fighters''' ({{ja|ダッシュファイター|Dasshu Faitā}}, ''Dash Fighter''). These characters have movesets that are based on those of pre-existing fighters, and possess very similar if not identical proportions as well. Unlike simple alternate costumes like Alph and the Koopalings, these fighters can have unique entrances, stances, idle poses, taunts and victory poses, as well as visible gameplay differences, such as Lucina's sword lacking a tipper, or Dark Pit's Electroshock Arm dealing electric damage and launching at a different angle. Some Echo Fighters also have completely different moves from their parent characters, such as Chrom having Soaring Slash as an up special instead of Blazer.
Full clones are now labelled as '''Echo Fighters''' ({{ja|ダッシュファイター|Dasshu Faitā}}, ''Dash Fighter''). These characters have movesets that are based on those of pre-existing fighters, and possess very similar if not identical proportions as well. Unlike simple alternate costumes like Alph and the Koopalings, these fighters can have unique entrances, stances, idle poses, taunts and victory poses, as well as visible gameplay differences, such as Lucina's sword lacking a tipper, or Dark Pit's Electroshock Arm dealing electric damage and launching at a different angle. Some Echo Fighters also have completely different moves from their parent characters, such as Chrom having Soaring Slash as an up special instead of Blazer.


Echo Fighters are marked with an epsilon (ε) internationally and a prime symbol (′) in Japanese added to the number of their parent fighter on the character numbering system (in Japanese, the prime symbol is pronounced "dash," hence the term "Dash Fighter"; in mathematics, the prime symbol is used to designate that something is derived from something else, for example x′ would be derived from x).
Echo Fighters are marked with an epsilon (ε) internationally or a prime symbol (′) in Japanese added to the number of their parent fighter on the character numbering system (in Japanese, the prime symbol is pronounced "dash," hence the term "Dash Fighter"; in mathematics, the prime symbol is used to designate that something is derived from something else, such as x′ which is derived from x).


[[Dark Pit]] and [[Lucina]] are the only returning characters to be marked as Echo Fighters, while [[Dark Samus]], [[Daisy]], [[Chrom]], [[Richter Belmont|Richter]] and [[Ken Masters|Ken]] are added as new Echo Fighters. [[Isabelle]] was the only new character added as a semi-clone. Some characters that were previously officially clones, such as Dr. Mario and Pichu, are not treated as Echo Fighters.
[[Dark Pit]] and [[Lucina]] are the only returning characters to be marked as Echo Fighters, while [[Dark Samus]], [[Daisy]], [[Chrom]], [[Richter Belmont|Richter]] and [[Ken Masters|Ken]] are added as new Echo Fighters. [[Isabelle]] was the only new character added as a semi-clone. Certain characters that were previously officially clones, namely Dr. Mario, Young Link and Pichu, are not treated as Echo Fighters; this could possibly be due to those characters debuting prior to ''SSB4''.


In the [[Nintendo_Direct#Super_Smash_Bros._Ultimate_Direct_.28August_8.2C_2018.29|August 8th, 2018 ''Super Smash Bros. Ultimate'' Direct]], it was revealed that players can choose whether all Echo Fighters should have their own slot separate from their parent fighters or be stacked with their parent fighters on the character selection screen, in the Smash section of the Options menu. After stacking the Echo Fighters with their parent fighters, players can toggle between the the original characters and their Echo Fighters with a single button press.
In the [[Nintendo_Direct#Super_Smash_Bros._Ultimate_Direct_.28August_8.2C_2018.29|August 8th, 2018 ''Super Smash Bros. Ultimate'' Direct]], it was revealed that players can choose whether all Echo Fighters should have their own slot separate from their parent fighters or be stacked with their parent fighters on the character selection screen, in the Smash section of the Options menu. After stacking the Echo Fighters with their parent fighters, players can toggle between the the original characters and their Echo Fighters with a single button press.
Line 155: Line 155:
|{{SSBU|Marth}}||{{SSBU|Lucina}}||As in ''Smash 4'', Lucina has the same moveset as Marth, but her Parallel Falchion does not have a tipper, and she has different though functionally identical animations on her Shield Breaker and Counter. She also now has a different victory theme as well, shared with {{SSBU|Robin}} but not Chrom. However, Lucina's height has been changed to match Marth's, removing a difference.
|{{SSBU|Marth}}||{{SSBU|Lucina}}||As in ''Smash 4'', Lucina has the same moveset as Marth, but her Parallel Falchion does not have a tipper, and she has different though functionally identical animations on her Shield Breaker and Counter. She also now has a different victory theme as well, shared with {{SSBU|Robin}} but not Chrom. However, Lucina's height has been changed to match Marth's, removing a difference.
|-
|-
|{{SSBU|Roy}}||{{SSBU|Chrom}}||Chrom's up special is [[Soaring Slash]], which is a faster version of {{SSBU|Ike}}'s [[Aether]], albeit with a modified animation. Like Lucina, Chrom's Falchion lacks a sweetspot, doing equal damage at all parts. Unlike Roy but much like Marth and Lucina, Chrom's attacks lack a flame effect. Chrom also has his own unique Final Smash, [[Awakening Aether]], different from those of both Roy and Ike.
|{{SSBU|Roy}}||{{SSBU|Chrom}}||Chrom's up special is [[Soaring Slash]], which is a faster version of {{SSBU|Ike}}'s [[Aether]], albeit with a modified animation. Like Lucina, Chrom's Falchion lacks a sweetspot, doing equal damage at all parts. Unlike Roy but much like Marth and Lucina, Chrom's attacks lack a flame effect. Chrom also has his own unique Final Smash, [[Awakening Aether]].
|-
|-
|{{SSBU|Pit}}||{{SSBU|Dark Pit}}||Dark Pit is mostly identical to Pit, but he keeps his Electroshock Arm, which deals electric damage and knocks back opponents horizontally. The Silver Bow also continues to travel faster and deal more damage while being harder to control. Dark Pit also has a unique Final Smash, keeping his Dark Pit Staff from ''Smash 4''.
|{{SSBU|Pit}}||{{SSBU|Dark Pit}}||Dark Pit is mostly identical to Pit, but he keeps his Electroshock Arm, which deals electric damage and knocks back opponents horizontally. The Silver Bow also continues to travel faster and deal more damage while being harder to control. Dark Pit also has a unique Final Smash, keeping his Dark Pit Staff from ''Smash 4''. Additionally, Dark Pit's forward tilt is now identical to Pit's, while his forward smash is now stronger than that of Pit instead.
|-
|-
|{{SSBU|Ryu}}||{{SSBU|Ken}}||The differences between Ryu and Ken are based on those that the two have in ''Super Street Fighter II Turbo''. As such, some of Ken's attacks involve fire, his [[Hadoken]] is a different shape, and his [[Focus Attack]] is a kick. Some of Ken's standard attacks, including his forward smash, neutral aerial and back throw, are different from Ryu’s, most notably is the inclusion of his "crazy kicks," roundhouses that can be cancelled into his Inazuma Kick. His [[Heavy Shoryuken]] has a flame effect while hitting multiple times with high knockback as opposed to hitting once, and his [[Tatsumaki Senpukyaku]] hits multiple times though having lower knockback compared to Ryu's. Ken also runs slightly faster. Ken is also the first Echo Fighter based on a third-party veteran, as Richter was introduced alongside Simon.
|{{SSBU|Ryu}}||{{SSBU|Ken}}||The differences between Ryu and Ken are based on those that the two have in ''Super Street Fighter II Turbo''. As such, some of Ken's attacks involve fire, his [[Hadoken]] is a different shape, and his [[Focus Attack]] is a kick. Some of Ken's standard attacks, including his forward smash, neutral aerial and back throw, are different from Ryu's, most notably in the inclusion of his "crazy kicks," roundhouse kicks that can be canceled into his Inazuma Kick. His [[Heavy Shoryuken]] has a flame effect while hitting multiple times with high knockback as opposed to hitting once, and his [[Tatsumaki Senpukyaku]] hits multiple times though having lower knockback compared to Ryu's. Ken also walks and runs slightly faster. Ken is also the first Echo Fighter based on a third-party veteran, as Richter was introduced alongside Simon.
|-
|-
|{{SSBU|Simon}}||{{SSBU|Richter}}||Richter has the same moveset as Simon, but he has several different animations, and the fire from his [[Holy Water]] is blue as opposed to being red like Simon. Notably, Richter is the first third-party clone.
|{{SSBU|Simon}}||{{SSBU|Richter}}||Richter has the same moveset as Simon, but he has several different animations, and the fire from his [[Holy Water]] is blue as opposed to being red like Simon. Notably, Richter is the first third-party clone.
Line 173: Line 173:
|{{SSBU|Fox}}||{{SSBU|Falco}}||Both characters have a new Final Smash called [[Team Star Fox]], replacing the [[Landmaster]] from previous ''Smash'' games. Fox/Falco aims a single crosshair, calling his fellow teammates from the Star Fox team in their Arwings, who slam into any player caught in the crosshair's general area, activating a brief cinematic involving the bombardment of the caught player by Fox/Falco and his teammates. Falco's variation has a more erratic laser and flight pattern than Fox's in addition to launching opponents at a more upward angle, but is otherwise identical. Additionally, Falco's down throw has a significantly altered animation as well.
|{{SSBU|Fox}}||{{SSBU|Falco}}||Both characters have a new Final Smash called [[Team Star Fox]], replacing the [[Landmaster]] from previous ''Smash'' games. Fox/Falco aims a single crosshair, calling his fellow teammates from the Star Fox team in their Arwings, who slam into any player caught in the crosshair's general area, activating a brief cinematic involving the bombardment of the caught player by Fox/Falco and his teammates. Falco's variation has a more erratic laser and flight pattern than Fox's in addition to launching opponents at a more upward angle, but is otherwise identical. Additionally, Falco's down throw has a significantly altered animation as well.
|-
|-
|{{SSBU|Pikachu}}||{{SSBU|Pichu}}||Pichu has new animations giving it a bouncier feel overall. It still continues to damage itself when performing electric attacks. It retains its old neutral aerial while Pikachu receives a new one similar to that of {{SSBU|Mewtwo}}.
|{{SSBU|Pikachu}}||{{SSBU|Pichu}}||Pichu has new animations giving it a bouncier feel overall, while still continuing to damage itself when performing electric attacks. It retains its old neutral aerial while Pikachu receives a new one similar to that of {{SSBU|Mewtwo}}. However, Pichu's ability to wall jump is no longer unique due to Pikachu having had the ability to do so since ''Brawl'', and Pichu now has the ability to crawl like Pikachu.
|-
|-
|{{SSBU|Captain Falcon}}||{{SSBU|Ganondorf}}||Ganondorf now uses his sword from the SpaceWorld 2000 demo in his smash attacks, giving them completely different animations and functionality from Captain Falcon's smash attacks. On the other hand, some of his moves were reverted to their ''Melee'' animations, such as his down aerial and [[Wizard's Foot]], incidentally causing them to resemble Captain Falcon's equivalent moves once again. Additionally, [[Falcon Dive]] now resembles [[Dark Dive]]'s animation from ''SSB4'' onward.
|{{SSBU|Captain Falcon}}||{{SSBU|Ganondorf}}||Ganondorf now uses his sword from the SpaceWorld 2000 demo in his smash attacks, giving them completely different animations and functionality from Captain Falcon's smash attacks. On the other hand, some of his moves were reverted to their ''Melee'' animations, such as his down aerial and [[Wizard's Foot]], incidentally causing them to resemble Captain Falcon's equivalent moves once again. Additionally, [[Falcon Dive]] now resembles [[Dark Dive]]'s animation from ''SSB4'' onward.
|-
|-
|{{SSBU|Ness}}||{{SSBU|Lucas}}||Ness's [[PK Starstorm]] has the meteors fan outwards, while Lucas's variant has them converge inwards. They are also assisted by two of their respective teammates ([[Paula]] and [[Poo]] for Ness, [[Kumatora]] and [[Boney]] for Lucas). Ness has a new up air and they both grab and pummel their opponents using PSI.
|{{SSBU|Ness}}||{{SSBU|Lucas}}||Ness's [[PK Starstorm]] has the meteors fan outwards, while Lucas's variant has them converge inwards. They are also assisted by two of their respective teammates ([[Paula]] and [[Poo]] for Ness, [[Kumatora]] and [[Boney]] for Lucas). Ness has a new up aerial, and both Ness and Lucas now grab and pummel their opponents using PSI.
|-
|-
|{{SSBU|Marth}}||{{SSBU|Roy}}||Roy now has more fiery effects on his attacks. [[Shield Breaker]] can be angled while [[Flare Blade]] can be reversed mid-charge.  
|{{SSBU|Marth}}||{{SSBU|Roy}}||Roy now has more fiery effects on his attacks. [[Shield Breaker]] can be angled while [[Flare Blade]] can be reversed mid-charge.  
|-
|-
|{{SSBU|Villager}}||{{SSBU|Isabelle}}||Isabelle has a unique neutral attack, up tilt, up smash, forward smash, down smash, neutral aerial, side special and down special. However, the rest of her moveset appears to be cloned from Villager's, albeit with different animations and altered functionality. She is faster than Villager, but lighter and floatier as well, and does not have the ability to wall jump either.
|{{SSBU|Villager}}||{{SSBU|Isabelle}}||Isabelle has a unique neutral attack, up tilt, up smash, forward smash, down smash, neutral aerial, side special and down special. However, the rest of her moveset appears to be cloned from Villager's, albeit with different animations and altered functionality. She is faster than Villager, but lighter and floatier as well, and does not have the ability to wall jump either.
Line 188: Line 188:
*As with Fox and Falco, Wolf's Final Smash, instead of [[Landmaster]], is now an airstrike attack involving his team; Wolf's version is called [[Team Star Wolf]], and it launches opponents at a [[semi-spike]] angle.
*As with Fox and Falco, Wolf's Final Smash, instead of [[Landmaster]], is now an airstrike attack involving his team; Wolf's version is called [[Team Star Wolf]], and it launches opponents at a [[semi-spike]] angle.
*Several of {{SSBU|Simon}}'s moves in ''Ultimate'', including his up special, down tilt and Final Smash, were originally used by Richter instead. As Sakurai noted in the ''Super Smash Bros. Ultimate'' Direct of August 8, 2018, Simon arguably echoes {{SSBU|Richter}} as a result. This makes Simon and Richter the first clone pair in the series where both characters use moves from each other.
*Several of {{SSBU|Simon}}'s moves in ''Ultimate'', including his up special, down tilt and Final Smash, were originally used by Richter instead. As Sakurai noted in the ''Super Smash Bros. Ultimate'' Direct of August 8, 2018, Simon arguably echoes {{SSBU|Richter}} as a result. This makes Simon and Richter the first clone pair in the series where both characters use moves from each other.
*In a ''Famitsu'' column, Sakurai said that {{SSBU|Isabelle}} was not made into an Echo Fighter of {{SSBU|Villager}} due to the two's proportions ''and'' personalities differing; Echo Fighters, as with clone fighters in past titles, are required to have similar or identical proportions to their base fighters in order to reuse the movesets and animations of their base fighters, which Isabelle does not have. Although many of her moves are cloned from Villager, all of her animations are in fact unique.
*In a ''Famitsu'' column, Sakurai said that {{SSBU|Isabelle}} was not made into an Echo Fighter of {{SSBU|Villager}} due to the two's proportions ''and'' personalities differing; Echo Fighters, as with clone fighters in past titles, are required to have similar or identical proportions to their base fighters in order to reuse the movesets and animations of their base fighters, which Isabelle does not have. Although many of her moves are cloned from Villager, all of her animations are in fact unique, as she has a separate rig.
*In the ''Super Smash Bros. Ultimate'' Direct of November 1, 2018, Sakurai noted during the part where he described {{SSBU|Ken}} that {{SSBU|Luigi}} (although technically a heavily decloned semi-clone as of ''Ultimate'') is the original Echo Fighter, as he was initially introduced as a simple palette swap of {{SSBU|Mario}} in 1983's ''Mario Bros.'' with identical abilities. Likewise, Luigi was originally a full clone of Mario in ''Smash 64''.
*In the ''Super Smash Bros. Ultimate'' Direct of November 1, 2018, Sakurai noted during the part where he described {{SSBU|Ken}} that {{SSBU|Luigi}} (although technically a heavily decloned semi-clone as of ''Ultimate'') is the original Echo Fighter, as he was initially introduced as a simple palette swap of {{SSBU|Mario}} in 1983's ''Mario Bros.'' with identical abilities. Likewise, Luigi was originally a full clone of Mario in ''Smash 64''.