Ganondorf (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Ganondorf was granted multiple buffs during the transition from ''[[Smash 4]]'' to ''Ultimate'' and has benefited greatly from universal gameplay changes. His ability to approach has been significantly improved due to his faster [[running]] speed, faster [[jumpsquat]], and ability to [[dash cancel]] into his [[forward tilt]] and [[down tilt]]. In addition, his smash attacks are now sword swings that possess increased range, and all of his [[special moves]] provide more utility due to reduced lag and/or increased damage/knockback. However, the [[Ganoncide]] technique is much riskier and more situational. Overall, Ganondorf is considered to be as viable, if not more, as he was in ''Melee''.
Ganondorf was granted multiple buffs during the transition from ''[[Smash 4]]'' to ''Ultimate'' and has benefited greatly from universal gameplay changes. His ability to approach has been significantly improved due to his faster [[running]] speed, faster [[jumpsquat]], and ability to [[dash cancel]] into his [[forward tilt]] and [[down tilt]]. In addition, his smash attacks are now sword swings that possess increased range, and all of his [[special moves]] provide more utility due to reduced lag and/or increased damage/knockback. However, up aerial's sourspot has lost most of its gimping effectiveness, and the [[Ganoncide]] technique is much riskier and more situational. Overall, Ganondorf is considered to be as viable, if not more, as he was in ''Melee''.


===Aesthetics===
===Aesthetics===
*{{change|Ganondorf's appearance is based off of his original design from ''Ocarina of Time''. He bears a close resemblance to his [https://vignette.wikia.nocookie.net/zelda/images/f/f7/Ocarina_of_Time_3D_Artwork_Ganondorf_-_The_Gerudo_King_of_Evil%28Offical_Artwork%29.png/revision/latest/scale-to-width-down/1000 official art] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}}
*{{change|Ganondorf's appearance is based off of his original design from ''Ocarina of Time''. He bears a close resemblance to his [https://vignette.wikia.nocookie.net/zelda/images/f/f7/Ocarina_of_Time_3D_Artwork_Ganondorf_-_The_Gerudo_King_of_Evil%28Offical_Artwork%29.png/revision/latest/scale-to-width-down/1000 official art] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}}
*{{change|Ganondorf now utilizes his sword from the Space World 2000 tech demo for his [[smash attacks]], which further declones him from {{SSBU|Captain Falcon}}.}} He also shows the sword as his down [[taunt]], which replaces the {{s|zeldawiki|Sword of the Six Sages}} from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''.
*{{change|Ganondorf now utilizes his sword from the Space World 2000 tech demo for his [[smash attacks]], which further declones him from {{SSBU|Captain Falcon}}. He also shows the sword as his down [[taunt]], which replaces the {{s|zeldawiki|Sword of the Six Sages}} from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''.
*{{change|Ganondorf's initial [[dash]] and running animations have been altered, with his arms positioned further out to the side.}}
*{{change|Ganondorf's initial [[dash]] and running animations have been altered, with his arms positioned further out to the side.}}
*{{change|Ganondorf's [[on-screen appearance]] now shows him stepping out of a liquid-like vortex of darkness.}}
*{{change|Ganondorf's [[on-screen appearance]] now shows him stepping out of a liquid-like vortex of darkness.}}
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*{{buff|[[Up tilt]] is significantly faster, with less startup (frame 81 → 60) and endlag (frame 115 → 96). The vacuum effect is also much stronger.}}
*{{buff|[[Up tilt]] is significantly faster, with less startup (frame 81 → 60) and endlag (frame 115 → 96). The vacuum effect is also much stronger.}}
**{{change|Up tilt does less damage but no longer has sourspots (28%/20%/18% → 24%).}}
**{{change|Up tilt does less damage but no longer has sourspots (28%/20%/18% → 24%).}}
**{{change|Up tilt has a new hitbox at the height of the explosion that deals 13% damage and semi-spikes.}}
**{{nerf|Up tilt has a new hitbox at the height of the explosion that deals 13% damage with drastically weaker knockback.}}
**{{change|Up tilt now produces a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.}}
**{{change|Up tilt now produces a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.}}
**{{change|Up tilt now triggers Special Zoom if it successfully hit the opponent.}}
**{{change|Up tilt now triggers Special Zoom if it successfully hit the opponent.}}
*{{change|All of Ganondorf's new [[smash attack]]s utilize his sword from the Space World 2000 tech demo.}}
*{{change|All of Ganondorf's new [[smash attack]]s utilize his sword from the Space World 2000 tech demo. They also all have the [[slash]] effect, with forward smash losing the [[darkness]] effect.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{change|Forward smash is now a downward sword slash in front of Ganondorf, similar to {{SSBU|Ike}}'s.}}
**{{change|Forward smash is now a downward sword slash in front of Ganondorf, similar to {{SSBU|Ike}}'s.}}
**{{buff|Forward smash has greatly improved range and [[disjointed]] hitboxes. It now covers overhead.}}
**{{buff|Forward smash has greatly improved range and [[disjointed]] hitboxes. It now covers overhead.}}
**{{buff|Forward smash now hits below the edge of the stage, allowing it to be used for onstage [[edgeguarding]].}}
**{{buff|Forward smash now hits below the edge of the stage, allowing it to be used for onstage [[edgeguarding]].}}
**{{buff|Forward smash has higher knockback, now KOing around 65% from the center of the stage.}}
**{{nerf|Forward smash has more startup with fewer active frames (frame 21-26 → 28-32) and more endlag (FAF 60 → 70).}}
**{{nerf|Forward smash has more startup with fewer active frames (frame 21-26 → 28-32) and more endlag (FAF 60 → 70).}}
*[[Up smash]]:
*[[Up smash]]:
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*{{buff|[[Forward throw]] deals more knockback, now KOing around 150% near the edge.}}
*{{buff|[[Forward throw]] deals more knockback, now KOing around 150% near the edge.}}
**{{change|Forward throw's animation is now an uppercut.}}
**{{change|Forward throw's animation is now an uppercut.}}
*{{buff|[[Back throw]] deals more knockback, now KOing near 145% near the edge.}}
*{{buff|[[Back throw]] deals more knockback, now KOing around 145% near the edge.}}


===Special Moves===
===Special Moves===
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*[[Flame Choke]]:
*[[Flame Choke]]:
**{{buff|Grounded Flame Choke has less endlag (FAF 62 → 58), significantly improving its combo potential and allowing for more possible follow-ups on missed [[tech]]s; in particular, a combo into down tilt or dash attack is now guaranteed against all characters.}}
**{{buff|Grounded Flame Choke has less endlag (FAF 62 → 58), significantly improving its combo potential and allowing for more possible follow-ups on missed [[tech]]s; in particular, a combo into down tilt or dash attack is now guaranteed against all characters.}}
**{{buff|Grounded Flame Choke stops when it reaches a ledge, making it safer to use.}}
**{{buff|Grounded Flame Choke no longer dashes over an edge, making it safer to use.}}
**{{buff|Grounded Flame Choke ends earlier if used at any edge.}}
**{{buff|Grounded Flame Choke ends earlier if used at any edge.}}
**{{nerf|Aerial Flame Choke can now be escaped by [[button mashing]] and is scaled with the opponent's damage percentage, significantly hindering [[Ganoncide]]'s utility at low percentages.}}
**{{nerf|Aerial Flame Choke can now be escaped by [[button mashing]] and is scaled with the opponent's damage percentage, significantly hindering [[Ganoncide]]'s utility at low percentages.}}