Ganondorf (SSBU): Difference between revisions
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Ganondorf was granted multiple buffs during the transition from ''[[Smash 4]]'' to ''Ultimate'' and has benefited greatly from universal gameplay changes. His ability to approach has been significantly improved due to his faster [[running]] speed, faster [[jumpsquat]], and ability to [[dash cancel]] into his [[forward tilt]] and [[down tilt]]. In addition, his smash attacks are now sword swings that possess increased range, and all of his [[special moves]] provide more utility due to reduced lag and/or increased damage/knockback. However, the [[Ganoncide]] technique is much riskier and more situational. Overall, Ganondorf is considered to be as viable, if not more, as he was in ''Melee''. | Ganondorf was granted multiple buffs during the transition from ''[[Smash 4]]'' to ''Ultimate'' and has benefited greatly from universal gameplay changes. His ability to approach has been significantly improved due to his faster [[running]] speed, faster [[jumpsquat]], and ability to [[dash cancel]] into his [[forward tilt]] and [[down tilt]]. In addition, his smash attacks are now sword swings that possess increased range, and all of his [[special moves]] provide more utility due to reduced lag and/or increased damage/knockback. However, up aerial's sourspot has lost most of its gimping effectiveness, and the [[Ganoncide]] technique is much riskier and more situational. Overall, Ganondorf is considered to be as viable, if not more, as he was in ''Melee''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Ganondorf's appearance is based off of his original design from ''Ocarina of Time''. He bears a close resemblance to his [https://vignette.wikia.nocookie.net/zelda/images/f/f7/Ocarina_of_Time_3D_Artwork_Ganondorf_-_The_Gerudo_King_of_Evil%28Offical_Artwork%29.png/revision/latest/scale-to-width-down/1000 official art] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}} | *{{change|Ganondorf's appearance is based off of his original design from ''Ocarina of Time''. He bears a close resemblance to his [https://vignette.wikia.nocookie.net/zelda/images/f/f7/Ocarina_of_Time_3D_Artwork_Ganondorf_-_The_Gerudo_King_of_Evil%28Offical_Artwork%29.png/revision/latest/scale-to-width-down/1000 official art] from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.}} | ||
*{{change|Ganondorf now utilizes his sword from the Space World 2000 tech demo for his [[smash attacks]], which further declones him from {{SSBU|Captain Falcon}}. | *{{change|Ganondorf now utilizes his sword from the Space World 2000 tech demo for his [[smash attacks]], which further declones him from {{SSBU|Captain Falcon}}. He also shows the sword as his down [[taunt]], which replaces the {{s|zeldawiki|Sword of the Six Sages}} from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''. | ||
*{{change|Ganondorf's initial [[dash]] and running animations have been altered, with his arms positioned further out to the side.}} | *{{change|Ganondorf's initial [[dash]] and running animations have been altered, with his arms positioned further out to the side.}} | ||
*{{change|Ganondorf's [[on-screen appearance]] now shows him stepping out of a liquid-like vortex of darkness.}} | *{{change|Ganondorf's [[on-screen appearance]] now shows him stepping out of a liquid-like vortex of darkness.}} | ||
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*{{buff|[[Up tilt]] is significantly faster, with less startup (frame 81 → 60) and endlag (frame 115 → 96). The vacuum effect is also much stronger.}} | *{{buff|[[Up tilt]] is significantly faster, with less startup (frame 81 → 60) and endlag (frame 115 → 96). The vacuum effect is also much stronger.}} | ||
**{{change|Up tilt does less damage but no longer has sourspots (28%/20%/18% → 24%).}} | **{{change|Up tilt does less damage but no longer has sourspots (28%/20%/18% → 24%).}} | ||
**{{ | **{{nerf|Up tilt has a new hitbox at the height of the explosion that deals 13% damage with drastically weaker knockback.}} | ||
**{{change|Up tilt now produces a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.}} | **{{change|Up tilt now produces a flame effect on Ganondorf's foot during startup, and Ganondorf no longer holds up his leg with his hand.}} | ||
**{{change|Up tilt now triggers Special Zoom if it successfully hit the opponent.}} | **{{change|Up tilt now triggers Special Zoom if it successfully hit the opponent.}} | ||
*{{change|All of Ganondorf's new [[smash attack]]s utilize his sword from the Space World 2000 tech demo.}} | *{{change|All of Ganondorf's new [[smash attack]]s utilize his sword from the Space World 2000 tech demo. They also all have the [[slash]] effect, with forward smash losing the [[darkness]] effect.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{change|Forward smash is now a downward sword slash in front of Ganondorf, similar to {{SSBU|Ike}}'s.}} | **{{change|Forward smash is now a downward sword slash in front of Ganondorf, similar to {{SSBU|Ike}}'s.}} | ||
**{{buff|Forward smash has greatly improved range and [[disjointed]] hitboxes. It now covers overhead.}} | **{{buff|Forward smash has greatly improved range and [[disjointed]] hitboxes. It now covers overhead.}} | ||
**{{buff|Forward smash now hits below the edge of the stage, allowing it to be used for onstage [[edgeguarding]].}} | **{{buff|Forward smash now hits below the edge of the stage, allowing it to be used for onstage [[edgeguarding]].}} | ||
**{{buff|Forward smash has higher knockback, now KOing around 65% from the center of the stage.}} | |||
**{{nerf|Forward smash has more startup with fewer active frames (frame 21-26 → 28-32) and more endlag (FAF 60 → 70).}} | **{{nerf|Forward smash has more startup with fewer active frames (frame 21-26 → 28-32) and more endlag (FAF 60 → 70).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
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*{{buff|[[Forward throw]] deals more knockback, now KOing around 150% near the edge.}} | *{{buff|[[Forward throw]] deals more knockback, now KOing around 150% near the edge.}} | ||
**{{change|Forward throw's animation is now an uppercut.}} | **{{change|Forward throw's animation is now an uppercut.}} | ||
*{{buff|[[Back throw]] deals more knockback, now KOing | *{{buff|[[Back throw]] deals more knockback, now KOing around 145% near the edge.}} | ||
===Special Moves=== | ===Special Moves=== | ||
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*[[Flame Choke]]: | *[[Flame Choke]]: | ||
**{{buff|Grounded Flame Choke has less endlag (FAF 62 → 58), significantly improving its combo potential and allowing for more possible follow-ups on missed [[tech]]s; in particular, a combo into down tilt or dash attack is now guaranteed against all characters.}} | **{{buff|Grounded Flame Choke has less endlag (FAF 62 → 58), significantly improving its combo potential and allowing for more possible follow-ups on missed [[tech]]s; in particular, a combo into down tilt or dash attack is now guaranteed against all characters.}} | ||
**{{buff|Grounded Flame Choke | **{{buff|Grounded Flame Choke no longer dashes over an edge, making it safer to use.}} | ||
**{{buff|Grounded Flame Choke ends earlier if used at any edge.}} | **{{buff|Grounded Flame Choke ends earlier if used at any edge.}} | ||
**{{nerf|Aerial Flame Choke can now be escaped by [[button mashing]] and is scaled with the opponent's damage percentage, significantly hindering [[Ganoncide]]'s utility at low percentages.}} | **{{nerf|Aerial Flame Choke can now be escaped by [[button mashing]] and is scaled with the opponent's damage percentage, significantly hindering [[Ganoncide]]'s utility at low percentages.}} |