Hand Slap: Difference between revisions

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Donkey Kong delivers an earth-shaking series of slamming-slaps to the ground, sending nearby enemies skyward. It has considerable power, consistent and repetitive damage, and a very large [[quake]] hitbox that can punish [[roll]]s very effectively. Overall, it does 10% damage when fresh in ''SSB'', 11% in ''Melee'' and 14% in ''Brawl'' and ''SSB4''. In the former two games, the move has set knockback, but from ''Brawl'' onwards it has high base knockback with low knockback scaling, preventing it from acting as an effective KO attack; the slaps also cannot harm airborne opponents, impairing the attack's ability to potentially combo into itself.
Donkey Kong delivers an earth-shaking series of slamming-slaps to the ground, sending nearby enemies skyward. It has considerable power, consistent and repetitive damage, and a very large [[quake]] hitbox that can punish [[roll]]s very effectively. Overall, it does 10% damage when fresh in ''SSB'', 11% in ''Melee'' and 14% in ''Brawl'' and ''SSB4''. In the former two games, the move has set knockback, but from ''Brawl'' onwards it has high base knockback with low knockback scaling, preventing it from acting as an effective KO attack; the slaps also cannot harm airborne opponents, impairing the attack's ability to potentially combo into itself.


This move is good against bosses, but only works on certain grounded ones. Prior to ''Smash 4'', it was one of the few down special attacks in the ''Super Smash Bros.'' series that couldn't be used in the air, and in [[Super Smash Bros.|the original game]], it was the only special move to do so. When used on a platform, enemies can also pass through the attack unharmed it they don't land on it, due to it being a quake attack.
This move is good against bosses, but only works on certain grounded ones. Prior to ''Smash 4'', it was one of the few down special attacks in the ''Super Smash Bros.'' series that couldn't be used in the air, and in [[Super Smash Bros.|the original game]], it was the only special move to do so. When used on a platform, enemies can also pass through the attack unharmed if they don't land on it, due to it being a quake attack.


An interesting note is that as long as one keeps pressing the special button after a hand slap, they do not have to hold down the [[control stick]] or [[d-pad]] for it to continue.
An interesting note is that as long as one keeps pressing the special button after a hand slap, they do not have to hold down the [[control stick]] or [[d-pad]] for it to continue.