Bayonetta (SSBU): Difference between revisions
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(→Special moves: Added change regarding DAB Kick which appears to have a more upwards launch angle according to the 4:40 & 5:38 timestamp of this video: https://m.youtube.com/watch?v=lLsfpf6cOTs) |
SonicSpeed48 (talk | contribs) (Undid edit by Umbra King7991: This really needs to stop. You've been breaking SW:1RV all day because of this.) |
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**{{buff|All hits of forward aerial have increased damage.}} | **{{buff|All hits of forward aerial have increased damage.}} | ||
**{{nerf|Forward aerial doesn't bounce off of opponents anymore. This means that the first hit of it can no longer combo into [[After Burner Kick]] or [[Witch Twist]] at low to medium percents.}} | **{{nerf|Forward aerial doesn't bounce off of opponents anymore. This means that the first hit of it can no longer combo into [[After Burner Kick]] or [[Witch Twist]] at low to medium percents.}} | ||
*{{buff|Both [[back aerial]] and | *{{buff|Both [[back aerial]] and up aerial have less landing lag.}} | ||
**{{nerf|Back aerial has more ending lag.}} | **{{nerf|Back aerial has more ending lag.}} | ||
**{{change|Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders it KO ability.}} | **{{change|Up aerial deals less damage and its knockback has been reduced substantially. This improves its combo potential but hinders it KO ability.}} | ||
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**{{nerf|She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.}} | **{{nerf|She also can no longer use another After Burner Kick if it collides with an opponent's shield, preventing multiple mixups and ledge getup options.}} | ||
**{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}} | **{{nerf|Downwards After Burner Kick can no longer be [[Auto-canceling|autocancelled]].}} | ||
**{{ | **{{nerf|Downwards After Burner Kick has more knockback scaling, hindering its ability to combo into itself at mid percent despite the angle change.}} | ||
**{{nerf|DI is much more effective against Downwards After Burner Kick and, due to this, opponents can avoid being hit by a second one more easily even at low percents.}} | |||
**{{buff|If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.}} | **{{buff|If Bayonetta hits someone with a Downwards After Burner Kick after hitting them with an After Burner Kick she will gain another After Burner Kick.}} | ||
*{{nerf|[[Witch Twist]] has increased startup and can no longer grab the ledge until the move ends or with proper spacing. This allows her to be easily punished.}} | *{{nerf|[[Witch Twist]] has increased startup and can no longer grab the ledge until the move ends or with proper spacing. This allows her to be easily punished.}} | ||
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{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Bayonetta universe}} | {{Bayonetta universe}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)| ]] | ||
[[Category:Third party characters]] | [[Category:Third party characters]] | ||
[[Category:Sega]] | [[Category:Sega]] |