Port priority: Difference between revisions

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If two players attempt to [[grab]] each other on the same frame, the lower port always gets the grab. This is the case no matter what kind of grab it is, as long as the two players are grabbing each other on the same frame.
If two players attempt to [[grab]] each other on the same frame, the lower port always gets the grab. This is the case no matter what kind of grab it is, as long as the two players are grabbing each other on the same frame.


''[[Super Smash Bros. Ultimate]]'' is the first game to recognize this situation, and solves it by having both players go through their [[grab release]] animation, thus resulting in a tie where neither gets the grab.
In ''[[Super Smash Bros. Ultimate]]'', port priority is no longer a factor in this situation. Instead, in the event of simultaneous grabs, both characters take minimal damage and act as if [[grab release|grab released]].


===Throwing===
===Throwing===