Nosferatu: Difference between revisions
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==Overview== | ==Overview== | ||
When the move is used, Robin casts a spiral of dark magic in front of himself, acting as a special [[grab]]. Opponents grabbed take 0.8% [[darkness]] damage multiple times over several seconds (155 frames) for a total of about 15% damage | When the move is used, Robin casts a spiral of dark magic in front of himself, acting as a special [[grab]]. Opponents grabbed take 0.8% [[darkness]] damage multiple times over several seconds (155 frames) for a total of about 15% damage. Other opponents are knocked back if they touch the victim; this causes darkness effects but no damage. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will be [[helpless]] if the move ends with him in the air. Using this move changes Robin's active tome to Nosferatu. | ||
The opponent held by Nosferatu may | The opponent held by Nosferatu may escape faster by [[button mashing]], depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration. When the opponent is released, they recoil with [[set knockback]]. | ||
In addition to its damaging properties, the move [[heal]]s Robin. Every time it does damage, Robin heals for <code>(damage * 0.8) + (diff * 0.02)</code>, with "diff" being Robin's current damage minus the victim's damage (which cannot be negative, and updates over time). In addition, the healing is multiplied by 1.25x if the opponent is caught from behind. As a result, Robin will heal at least 13% damage if the opponent started with higher damage, and can heal over 40% if Robin has 100% or more damage than the opponent. | In addition to its damaging properties, the move [[heal]]s Robin. Every time it does damage, Robin heals for <code>(damage * 0.8) + (diff * 0.02)</code>, with "diff" being Robin's current damage minus the victim's damage (which cannot be negative, and updates over time). In addition, the healing is multiplied by 1.25x if the opponent is caught from behind. As a result, Robin will heal at least 13% damage if the opponent started with higher damage, and can heal over 40% if Robin has 100% or more damage than the opponent. | ||
Nosferatu can only be used a total of 4 times before the tome's durability is depleted. The tome respawns after 40 seconds have passed. This is the longest cooldown of all Robin's weaponry along with the least uses of any tome in Robin's arsenal. Because of this move's extremely limited uses, it can be used repeatedly in order to easily obtain a throwable used tome in the quickest time possible. Used tomes deal good damage and have KO potential when thrown. | |||
==Customization== | ==Customization== | ||
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*Nosferatu is the only down special move to belong to a ''Fire Emblem'' character that is not a [[counterattack]]. | *Nosferatu is the only down special move to belong to a ''Fire Emblem'' character that is not a [[counterattack]]. | ||
*In ''Awakening'', Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu. | *In ''Awakening'', Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu. | ||
* | *Nosferatu is one of the few moves in ''SSB4'' that is able to hit from behind without the opponent automatically turning around upon taking damage. | ||
*Robin will grunt menacingly | *When the move lands, Robin will grunt menacingly if he has not already spoken the "Nosferatu!" voice line. | ||
*''Nosferatu'' | *''Nosferatu'' is a word synonymous with "vampire" in various vampire mythos. | ||
==References== | ==References== |