Jab cancel: Difference between revisions

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The '''jab cancel''' or '''jab fake''' is a [[technique]] available in all four ''Smash'' games. It is considered a far more potent strategy in ''[[SSBB|Brawl]]'' and ''[[SSB4|Smash 4]]'',  and is used to perform quick combos at close ranges.
The '''jab cancel''' or '''jab fake''' is a [[technique]] available in all four ''Smash'' games. It is considered a far more potent strategy in ''[[Brawl]]'' and ''[[Smash 4]]'',  and is used to perform quick combos at close ranges.


==Execution==
==Execution==
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Jab cancelling is beneficial because the final hit of a jab combo is usually either a medium-strength attack that knocks the opponent away or a multi-hit attack that is easily [[DI]]'ed out of. It also allows the player to take advantage of the hit-stun and low knockback of the first few attacks in a jab combo to continue to attack the opponent, rather than sending them away uselessly (the last hit tends not to have enough knockback to [[KO]]) or pointlessly jabbing repeatedly at nothing after an opponent DIs out of a multi-hit attack.
Jab cancelling is beneficial because the final hit of a jab combo is usually either a medium-strength attack that knocks the opponent away or a multi-hit attack that is easily [[DI]]'ed out of. It also allows the player to take advantage of the hit-stun and low knockback of the first few attacks in a jab combo to continue to attack the opponent, rather than sending them away uselessly (the last hit tends not to have enough knockback to [[KO]]) or pointlessly jabbing repeatedly at nothing after an opponent DIs out of a multi-hit attack.


The jab cancel can also be used to tack extra [[damage]] on the beginning of combos with quick moves, such as [[tilt]]s. It can also be used to open the opponent up for a [[grab]] (not to get confused with [[jab grab]]).This is especially useful against a [[shield grab]]bing opponent, as most jabs are faster than grabs, allowing the jab cancelling character to attack a shield, jab when the shielding character attempts to grab, and segue into a grab of their own. Jab cancels can also be used to open the opponent up to attacks that are often difficult to land on their own. Because jabs tend to be very quick and often have a good range and low [[knockback]] (or even knockback that moves the opponent closer), they are a great way to land difficult moves. Two of the best examples of this are {{SSBB|Zero Suit Samus}}' [[down smash]] or [[Paralyzer]] and {{SSBB|Luigi}}'s [[Super Jump Punch]] [[sweetspot]], the Fire Jump Punch.
The jab cancel can also be used to tack extra [[damage]] on the beginning of combos with quick moves, such as [[tilt]]s. It can also be used to open the opponent up for a [[grab]] (not to get confused with [[jab grab]]). This is especially useful against a [[shield grab]]bing opponent, as most jabs are faster than grabs, allowing the jab cancelling character to attack a shield, jab when the shielding character attempts to grab, and segue into a grab of their own. Jab cancels can also be used to open the opponent up to attacks that are often difficult to land on their own. Because jabs tend to be very quick and often have a good range and low [[knockback]] (or even knockback that moves the opponent closer), they are a great way to land difficult moves. Two of the best examples of this are {{SSBB|Zero Suit Samus}}' [[down smash]] or [[Paralyzer]] and {{SSBB|Luigi}}'s [[Super Jump Punch]] [[sweetspot]], the Fire Jump Punch.


==Jab lock==
==Jab lock==
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==Trivia==
==Trivia==
*In one part of the [[opening movie]] in ''Super Smash Bros.'', Mario can be seen jab cancelling into his down smash.
*In one part of the [[opening movie]] in ''Super Smash Bros.'', Mario can be seen jab cancelling into his down smash.
*In one part of the [[opening movie]] in ''Super Smash Bros. Melee'', Captain Falcon can be seen jab cancelling into his forward tilt.
*In one part of the [[opening movie]] in ''Melee'', Captain Falcon can be seen jab cancelling into his forward tilt.


==See also==
==See also==