Sonic (SSB4): Difference between revisions
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*{{change|Spin Dash's short hop is significantly faster. This improves its combo and mindgame potential, but hinders its recovery potential.}} | *{{change|Spin Dash's short hop is significantly faster. This improves its combo and mindgame potential, but hinders its recovery potential.}} | ||
*{{buff|Charged Spin Dash can now be held while jumping, though it cannot be used while in midair. These changes improve its mindgame potential.}} | *{{buff|Charged Spin Dash can now be held while jumping, though it cannot be used while in midair. These changes improve its mindgame potential.}} | ||
*{{ | *{{change|[[Spring Jump]] covers slightly less vertical distance, but can now [[Edge sweet spot|edge sweetspot]] some time after being used.}} | ||
*{{ | *{{change|Spring Jump's grounded spring remains on-stage for a shorter amount of time (240 frames → 235).}} | ||
*{{buff|Spring Jump's aerial spring also now lingers after it hits an opponent.}} | |||
*{{buff|Sonic can immediately reuse Spring Jump after landing on a grounded spring, slightly improving its safety.}} | *{{buff|Sonic can immediately reuse Spring Jump after landing on a grounded spring, slightly improving its safety.}} | ||
*{{change|{{GameIcon|ssb4-3ds}}Spring Jump's animation has slightly changed. Sonic now scowls during the ascent, instead of grinning.}} | *{{change|{{GameIcon|ssb4-3ds}}Spring Jump's animation has slightly changed. Sonic now scowls during the ascent, instead of grinning.}} |