Sonic (SSB4): Difference between revisions

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*{{change|Spin Dash's short hop is significantly faster. This improves its combo and mindgame potential, but hinders its recovery potential.}}
*{{change|Spin Dash's short hop is significantly faster. This improves its combo and mindgame potential, but hinders its recovery potential.}}
*{{buff|Charged Spin Dash can now be held while jumping, though it cannot be used while in midair. These changes improve its mindgame potential.}}
*{{buff|Charged Spin Dash can now be held while jumping, though it cannot be used while in midair. These changes improve its mindgame potential.}}
*{{buff|[[Spring Jump]]'s spring now lingers after it hits an opponent. Sonic can also now [[Edge sweet spot|edge sweetspot]] some time after using it.}}
*{{change|[[Spring Jump]] covers slightly less vertical distance, but can now [[Edge sweet spot|edge sweetspot]] some time after being used.}}
*{{nerf|Spring Jump covers slightly less vertical distance, slightly hindering its recovery potential.}}
*{{change|Spring Jump's grounded spring remains on-stage for a shorter amount of time (240 frames → 235).}}
*{{change|A grounded spring remains on-stage for a shorter amount of time (240 frames → 235).}}
*{{buff|Spring Jump's aerial spring also now lingers after it hits an opponent.}}
*{{buff|Sonic can immediately reuse Spring Jump after landing on a grounded spring, slightly improving its safety.}}
*{{buff|Sonic can immediately reuse Spring Jump after landing on a grounded spring, slightly improving its safety.}}
*{{change|{{GameIcon|ssb4-3ds}}Spring Jump's animation has slightly changed. Sonic now scowls during the ascent, instead of grinning.}}
*{{change|{{GameIcon|ssb4-3ds}}Spring Jump's animation has slightly changed. Sonic now scowls during the ascent, instead of grinning.}}