Special Melee: Difference between revisions

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{{ArticleIcons|ssbm=yes}}
#REDIRECT [[Special Smash]]
[[File:Special Melee Menu SSBM.png|thumb|300px|The Special Melee Menu.]]
 
'''Special Melee''' is a [[:Category:Multiplayer modes|multiplayer]] mode in ''[[Super Smash Bros. Melee]]''. Each mode applies a special modifier to the match, such as making the characters bigger or making everyone invisible. No play records are saved in this mode.
 
==Modes==
===Camera Mode===
:''Main article: [[Camera]]''
Camera Mode limits a match to only three players, but the fourth controller can be used to move the camera freely and take [[snapshot]]s. This is the only way to take snapshots in ''[[Melee]]''.
 
===Stamina Mode===
:''Main article: [[Stamina Mode]]''
Stamina Mode replaces the standard percentage meters with traditional health meters. Players always have 150HP.
 
===Super Sudden Death===
:''Main article: [[Super Sudden Death]]''
Super Sudden Death gives all players 300% at the start of each stock rather than 0%, resulting is a fast and volatile match.
 
===Giant Melee/Tiny Melee===
Giant Melee causes all characters to be as large as if they have used a [[Super Mushroom]]. This stacks with any Mushrooms acquired during the match. Tiny Melee is the same, except that all characters are as small as their [[Poison Mushroom]] selves instead.
 
===Invisible Melee===
Invisible Melee causes all characters to appear as if they have picked up a [[Cloaking Device]], being mostly invisible based on movement. Unlike the actual Cloaking Device, damage is taken as usual, and bonuses such as Invisible [[KO]] are not awarded. Picking up a Cloaking Device during the match has no visible effect, but its damage-nullifying and bonus-awarding effects occur as usual.
 
===Fixed-Camera Mode===
Fixed-Camera Mode locks the camera in a single position for the entire match, usually showing the entire stage. The [[blast line]]s do not change. This makes it easier to see where items have appeared, but makes characters very hard to see on larger stages.
 
===Single Button Mode===
Single Button Melee causes the game to ignore all input except for the [[control stick]], the [[Start/Pause button]], and the [[A button]], thus only allowing for standard attacks. One cannot even manually drop items or use the [[c-stick]] for [[smash attack]]s. This also requires players to press up in order to jump, instead of [[X button|X]] or [[Y]]. Since [[special move]]s cannot be used, characters such as [[Yoshi (SSBM)|Yoshi]], [[Kirby (SSBM)|Kirby]], and [[Jigglypuff (SSBM)|Jigglypuff]] (who either don't need or don't have triple jumps) are not as hindered when recovering, while characters with essential special moves or mediocre [[double jump]]s (such as [[Bowser (SSBM)|Bowser]] and [[Zelda (SSBM)|Zelda]]) find it very difficult to recovery. Characters who need to [[shield]] or [[dodge]] frequently also have a more difficult time.
 
===Lightning Melee/Slo-Mo Melee===
Lightning Melee causes all facets of the game to be played at double speed, including the timer in timed matches. Slo-Mo Melee runs the game at half speed.
 
==In ''[[Super Smash Bros. Brawl]]''==
Special Melee is succeeded by [[Special Brawl]] in ''Brawl'', which allows several modifiers to be in effect at once.
 
[[Category:Multiplayer modes]]
[[Category:SSBM modes]]

Latest revision as of 00:47, September 9, 2015

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