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'''Project64k''' is a modified version of the [[Nintendo 64]] emulator, Project64 (version 1.4). Project64k is compatible with Microsoft Windows operating systems. The main purpose of Project64k is its "netplay" (online multiplayer gaming) capabilities, due mainly to the integration of the [[Kaillera]] networking client which enables online multiplayer gaming. Players are able to join game servers where multiple games may be hosted. This ability is not possible with Project64 at this point in time, due to the lack of online gaming capabilities. However, Project64k, shares many underlying similarities with Project64, such as with system requirements and emulator core compatibility with games, as well as cheating facilities, via GameShark code emulation.
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[[File:SSB64k.png|thumb|''Super Smash Bros.'' being played on Project64k.]]
'''Project64k''' is a modified version of the [[Nintendo 64]] emulator, {{s|wikipedia|Project64}} 1.6. It was originally created by Hotquik and is currently developed by {{Sm|Smasherx74}}. As a Nintendo 64 emulator, the program has the ability to run ''[[Super Smash Bros.]]'', as well as a majority of the Nintendo 64's library. Project64k's name is a pun on the term [[wikipedia:modem|56k]].


Project64k can emulate games (ROMs) in high resolution up to 1600x1200 with anti-aliasing and anisotropic filtering, depending on video plugin capabilities. The emulator currently accepts 3rd party graphics and sound plug-ins like Glide64, Rice Video, and Azimer's HLE sound plugin. Included with the emulator is Jabo's Direct3D 7.0 video plug-in and the considered default audio plugin is Jabo's DirectSound 1.4, which uses low-level emulation (in conjunction with a suitable RSP plugin). The default input plugin, created by Jabo, accepts any Windows-supported controller through the use of DirectInput (a subset of DirectX).
Compared to many other emulators of its type, including its base project of Project64, {{s|wikipedia|Mupen64Plus}}, [[wikipedia:1964 (emulator)|1964]], and other projects, Project64k remains one of the most commonly used emulators in the ''Smash'' community due to its built-in ability to [[netplay|play games with others via the Internet]] with {{s|wikipedia|Kaillera}}. As a result of this, a majority of online tournaments for ''Super Smash Bros.'' are held with the emulator, often either via servers such as Atlantis Smash, or, more frequently, via peer-to-peer connections. Although a number of Nintendo 64 emulators have started to support online play, such as [http://mupen64k.blogspot.com/ Mupen64k], Project64k is still the most widely used emulator for ''Smash 64'' netplay, owing to the greater familiarity of the emulator; that said, a number of hacks for emulators can allow for crossplay between Project64k and Mupen64Plus.


Project64k has notably seen use at [[tournament]]s for ''Smash 64'', and the use of the emulator is actually preferred by some players, who may use unusual [[controller]]s for the game outside of the standard [[Nintendo 64 controller]], such as [[keyboard]]s.


'''Required Specifications:'''
Outside of these facilities for netplay, the emulator has also been popular for its use in [[tool-assisted superplay]]s, due to its extensive hacking capabilities that feature compatibility with [[GameShark]] and [[Action Replay]], and other features, such as frame-by-frame play.
Pentium III/AMD K7 800Mhz, 128 MiB of RAM, Geoforce2
'''Recommended Specifications:'''
Pentium 4, Athlon XP, 1.6 GHz
256 MiB of RAM
GeForce 4 TI 4200 or Radeon Equivalent


==Issues==
Despite popular belief, Project64k software in isolation is not inherently illegal to own and operate. In the United States, several lawsuits have ruled in favor of emulators falling under fair use, such as {{iw|wikipedia|Sega v. Accolade}} in 1992 and Sony Computer Entertainment, Inc. v. Connectix Corporation and Sony Computer Entertainment America v. Bleem in 2000, as well as the {{iw|wikipedia|Digital Millennium Copyright Act}} declaring emulators as exempt from standard copyright protections. However, most methods to obtain games in a format that can actually be played on an emulator are considered piracy, which is illegal, so players are often warned to use emulation at their own discretion.
Project64k has a number of unresolved issues and drawbacks. The most prominent of these include:
*'''Plugins'''; in some cases the emulator requires specific plugins for operation. In addition, interoperability with input plugins
can cause issues (as well as issues with Rumble Pak, and Controller Pak emulation can be present).
*'''Internet speed requirements'''; the emulator has high internet connection speed requirements when using the net play feature.
*'''Computer crashes'''; there are some unresolved issues which can cause the emulator to cause a crash, requiring a restart for continued operation. Most of the time this is a side-effect for using too many GameShark codes at once. In addition, issues with the Kaillera client software can also create crashes.
*'''Unreliable server communication'''; occasionally when using the net play feature the server can de-synchronise or disconnect. Often this can also manifest with game desynchronisation too, with hosted multiplayer games desynchronising.
*'''Lag'''; most people without perfect connection will lag the game. Many people play online with their lag and this can annoy others. This is one of the reasons why p2p is getting more popular. The other reason is due to button lag during/not in online play.


==Extras==
==See also==
*[[Dolphin]]


With the release of Project 64k, several new online clans for certain games have been showing up, such as Unit X, WiiPwn, Shinigami Guardians, îXî, [[PPS]], [[MC]], [[PT]], and  the Barnyard Buddies.
==External links==
*[http://pj64k.blogspot.com/ Project64k's official site]
*[http://pj64k.emulation64.com/ Project64k download site]
*[https://docs.google.com/document/d/1QxfE1XhHleXubWEyOuEd2aPLpAMqsUDiyr3eBv3DmGo/edit# A guide to Projec64k netplay] from [[Anther's Ladder]]


[[Category:Consoles]]
[[Category:Consoles]]
[[Category:Hacking]]
[[Category:Technology]]
[[Category:Emulators]]

Latest revision as of 00:16, January 31, 2024

Super Smash Bros. being played on Project64k.

Project64k is a modified version of the Nintendo 64 emulator, Project64 1.6. It was originally created by Hotquik and is currently developed by Smasherx74. As a Nintendo 64 emulator, the program has the ability to run Super Smash Bros., as well as a majority of the Nintendo 64's library. Project64k's name is a pun on the term 56k.

Compared to many other emulators of its type, including its base project of Project64, Mupen64Plus, 1964, and other projects, Project64k remains one of the most commonly used emulators in the Smash community due to its built-in ability to play games with others via the Internet with Kaillera. As a result of this, a majority of online tournaments for Super Smash Bros. are held with the emulator, often either via servers such as Atlantis Smash, or, more frequently, via peer-to-peer connections. Although a number of Nintendo 64 emulators have started to support online play, such as Mupen64k, Project64k is still the most widely used emulator for Smash 64 netplay, owing to the greater familiarity of the emulator; that said, a number of hacks for emulators can allow for crossplay between Project64k and Mupen64Plus.

Project64k has notably seen use at tournaments for Smash 64, and the use of the emulator is actually preferred by some players, who may use unusual controllers for the game outside of the standard Nintendo 64 controller, such as keyboards.

Outside of these facilities for netplay, the emulator has also been popular for its use in tool-assisted superplays, due to its extensive hacking capabilities that feature compatibility with GameShark and Action Replay, and other features, such as frame-by-frame play.

Despite popular belief, Project64k software in isolation is not inherently illegal to own and operate. In the United States, several lawsuits have ruled in favor of emulators falling under fair use, such as Sega v. Accolade in 1992 and Sony Computer Entertainment, Inc. v. Connectix Corporation and Sony Computer Entertainment America v. Bleem in 2000, as well as the Digital Millennium Copyright Act declaring emulators as exempt from standard copyright protections. However, most methods to obtain games in a format that can actually be played on an emulator are considered piracy, which is illegal, so players are often warned to use emulation at their own discretion.

See also[edit]

External links[edit]