Template:UpdateList (SSBU)/11.0.0: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Link= | |Link= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Luigi= | |Luigi= | ||
*{{change|The final hit of dash attack is no longer weight independent, | *{{change|The final hit of dash attack is no longer weight independent, reverting one of the changes made in 10.1.0.}} | ||
|Captain Falcon= | |Captain Falcon= | ||
*{{buff|[[Falcon Dive]] has | *{{buff|[[Falcon Dive]]'s throw has significantly less ending lag (FAF 55 → 24), making it considerably harder to [[Tech Check]] Falcon's recovery.}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
*{{buff|Jiggylpuff can now perform its aerial jumps while charging an item that requires said mechanism.}} | |||
|Zelda= | |Zelda= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Pichu= | |Pichu= | ||
*{{buff|Neutral aerial makes Pichu's ears intangible during the clean hit ( | *{{buff|Neutral aerial makes Pichu's ears intangible during the clean hit (frames 3-9).}} | ||
*{{buff|The recoil damage on several of Pichu's moves was reduced | *{{buff|The recoil damage on several of Pichu's moves was reduced. These changes revert the recoil increase applied with update 3.1.0 for those moves, with the exception of Agility, which has less recoil than before 3.1.0.}} | ||
**{{buff|Forward smash: 2% → 1.5%.}} | |||
**{{buff|Forward aerial: 1.5% → 1%.}} | |||
**{{buff|Forward throw: 0.8% → 0.5%.}} | |||
**{{buff|Skull Bash: 1.8% → 1.5%.}} | |||
**{{buff|Agility: 0.9% (zip 1)/1.4% (zip 2) → 0.5%/1%, total: 2.3% → 1.5%.}} | |||
|Ganondorf= | |Ganondorf= | ||
*{{buff|[[Dark Dive]] has | *{{buff|[[Dark Dive]]'s throw has significantly less ending lag (FAF 50 → 25), making it considerably harder to [[Tech Check]] Ganondorf's recovery.}} | ||
|Zero Suit Samus= | |Zero Suit Samus= | ||
*{{nerf|Neutral aerial has | *{{nerf|Neutral aerial has more landing lag (6 frames → 8).}} | ||
*{{nerf|[[Boost Kick]] has more startup lag (4 | *{{nerf|[[Boost Kick]] has more startup lag (frame 4 → 6).}} | ||
|Wario= | |Wario= | ||
*{{nerf|Up tilt's | *{{nerf|Up tilt's late hit has a shorter hitbox duration (frames 11-19 → 11-15).}} | ||
*[[Wario Waft]]: | *[[Wario Waft]]: | ||
**{{nerf| | **{{nerf|The third level charge has more startup (frame 5 → 8) and ending lag (FAF 50 → 55).}} | ||
**{{nerf| | **{{nerf|The max charge has more startup lag (frame 9 → 12) with its total duration increased as well (FAF 61 → 64).}} | ||
***{{buff|The super armor starts a frame earlier and lasts longer (5-10 → 4-13).}} | ***{{buff|The super armor starts a frame earlier and lasts longer (frames 5-10 → 4-13).}} | ||
|Diddy Kong= | |Diddy Kong= | ||
*{{nerf|[[Banana Peel]] takes 24 frames longer to throw after having thrown a previous one. This removes all remaining infinites.}} | *{{nerf|[[Banana Peel]] takes 24 frames longer to throw after having thrown a previous one. This removes all remaining infinites.}} | ||
|King Dedede= | |King Dedede= | ||
*[[Gordo Throw]]: | *[[Gordo Throw]]: | ||
**{{buff|Has | **{{buff|Has less ending lag (FAF 61 → 59).}} | ||
**{{buff|Has an increased | **{{buff|Has an increased chance of the Gordos sticking on a wall (50% → 60%), improving its edge guarding ability.}} | ||
**{{buff|Has increased the speed of Dedede reflecting a Gordo (FAF 61 → 55), with the timing of the reflection being shortened ( | **{{buff|Has increased the speed of Dedede reflecting a Gordo (FAF 61 → 55), with the timing of the reflection being shortened (FAF 29 → 25).}} | ||
|R.O.B.= | |R.O.B.= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Villager= | |Villager= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Wii Fit Trainer= | |Wii Fit Trainer= | ||
*{{buff|Removed [[Header]]'s landing lag, leaving only the universal landing lag (9 frames → 4).}} | *{{buff|Removed [[Header]]'s landing lag, leaving only the universal landing lag (9 frames → 4).}} | ||
**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}} | **{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}} | ||
|Little Mac= | |Little Mac= | ||
*{{buff|Up smash's hitbox duration is 1 frame longer (10-13 → 10-14), reversing the change to hitbox duration made in version 3.1.0.}} | *{{buff|Up smash's hitbox duration is 1 frame longer (10-13 → 10-14), reversing the change to hitbox duration made in [[List_of_updates_(SSBU)/3.1.0_changelog#Little_Mac|version 3.1.0.]]}} | ||
|Duck Hunt= | |||
*{{bugfix|A bug that allowed the reticles on Duck Hunt's smash attacks to activate twice was removed.}}<ref>https://www.reddit.com/r/smashbros/comments/lytzoo/patch_1100_shadow_patched_one_of_the_biggest/</ref> | |||
|Mii Brawler= | |Mii Brawler= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Mii Swordfighter= | |Mii Swordfighter= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Mii Gunner= | |Mii Gunner= | ||
*{{buff|Forward smash has | *{{buff|Forward smash has more range towards Mii Gunner, removing a blind spot in the move.}} | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Palutena= | |Palutena= | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has more ending lag (FAF 38 → 41).}} | ||
*{{nerf|Forward aerial has | *{{nerf|Forward aerial has more landing lag (7 frames → 9).}} | ||
*{{nerf|Standing grab has considerably less range (Z2 offset: 11.4u → 9.4u).}} | *{{nerf|Standing grab has considerably less range (Z2 offset: 11.4u → 9.4u).}} | ||
|Shulk= | |Shulk= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Isabelle= | |Isabelle= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Joker= | |Joker= | ||
*{{nerf|[[Eiha]] has | *{{nerf|[[Eiha]] has more ending lag (FAF 50 → 53).}} | ||
*{{nerf|[[Tetrakarn]]/[[Makarakarn]] has | *{{nerf|[[Tetrakarn]]/[[Makarakarn]] has more ending lag when not activated (FAF 54 → 57).}} | ||
*{{newbug|Reintroduced [[Unlimited Rebellion Gauge glitch]] with {{SSBU|Pyra}} and {{SSBU|Mythra}}.}} | |||
|Hero= | |Hero= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Banjo & Kazooie= | |Banjo & Kazooie= | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Byleth= | |Byleth= | ||
*{{buff|Down smash | *{{buff|Down smash deals more knockback (73 base/62 scaling → 74/66), allowing it to KO earlier.}} | ||
*Down aerial: | *Down aerial: | ||
**{{buff|Has | **{{buff|Has more knockback scaling (57/52/82/74/57/52 → 61/56/86/78/61/56), allowing it to KO earlier.}} | ||
**{{buff| | **{{buff|Deals more shield damage (6 → 9), allowing it to break shields more easily.}} | ||
*[[Areadbhar]]: | *[[Areadbhar]]: | ||
**{{buff|Has gained shieldstun multiplier of 1.7× on | **{{buff|Has gained a [[shieldstun]] multiplier of 1.7× on the grounded version and 2× on the aerial version, making it safer on shield.}} | ||
**{{buff|Has | **{{buff|Has less ending lag in the air (FAF 66 → 62).}} | ||
*[[Sword of the Creator]]: | *[[Sword of the Creator]]: | ||
**{{buff|Has | **{{buff|Has more base knockback at high percents (0 → 14), allowing to KO earlier. This also removes the dead zone, in which the opponent did not have to tech the spike on stage, increasing the move's utility when used around 50%.}} | ||
**{{buff|Has | **{{buff|Has less startup lag (frame 11 → 9 (grounded), 12 → 10 (aerial)), with its total duration on the ground reduced as well (FAF 49 → 47).}} | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Min Min= | |Min Min= | ||
*{{nerf|Air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.}} | *{{nerf|Air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.}} | ||
* | *Forward smash: | ||
**{{nerf| | **{{nerf|Min Min cannot hold the charge as long after it is fully charged (120 frames → 30).}} | ||
**{{nerf|Has | **{{nerf|Has less base knockback for the dragon's lasers while using Dragon ARM (70 → 65).}} | ||
*{{change|Changed the length of vulnerability when [[ | *{{change|Changed the length of vulnerability when [[crumpling]] to be consistent with other fighters.}} | ||
|Steve= | |Steve= | ||
*{{buff|Down smash has | *{{buff|Down smash has more range towards Steve, removing a blind spot in the move.}} | ||
|Sephiroth= | |Sephiroth= | ||
*{{change|[[Blade Dash]] has an altered launch angle (73° → 107°).}} | *{{change|[[Blade Dash]] has an altered launch angle (73° → 107°), but forces knockback towards Sephiroth's front instead of his back. As such, its effective angle remains unaltered, but it launches opponents facing the direction Sephiroth hit them from instead of the opposite.}} | ||
*{{buff|[[Scintilla]] | *{{buff|[[Scintilla]]'s last hit has a larger hitbox (9u → 11u (not activated), 16-22u → 18-24u (activated)), allowing it to connect more reliably from the multi-hits.}} | ||
*{{bugfix|A glitch involving [[Shadow Flare]] and {{SSBU|Pokémon Trainer}} causing the visual effects of moves to not play was fixed.}} | |||
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude> | |||
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]]</noinclude> |