Edge sweet spot: Difference between revisions

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m (Reverted Tuth: actually, a /gif image would be quite useful for demonstrating what the article is referring to)
("Merging" per consensus. Target article seems to have all the information that this one does.)
 
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{{image}}<!-- a .gif of a character sweetspotting a ledge would be quite useful -->
#REDIRECT [[Edge#Edge sweet spot]]
 
The '''sweet spot''' of a ledge is the furthest point from the edge at which a character can still grab the edge. This is normally in reference to a [[recovery]] move such as [[up B]]. This distance varies for different characters, with some characters such as [[Captain Falcon (SSBM)| Captain Falcon]] and [[Ganondorf (SSBM)| Ganondorf]] in Melee being unable to sweetspot. Other characters such as [[Dr. Mario (SSBM)| Dr. Mario]] can sweetspot from far away.
 
In Brawl, there is auto-sweetspot specials that alows to cancel the animation for grabbing the ledge and characters can sweetspot the ledge at any direction the character looks. However, not all specials like [[Corkscrew]] can auto-sweetspot the ledge.
 
Players try to sweet spot the edge when recovering to make [[edge-guarding]] more difficult, and therefore [[Guard Breaking]] easier. Sweet spotting avoids most ground attacks by recovering too low to be hit, and if they are hit it makes [[Wall tech | ledge-teching]] much easier. It also offers the standard advantages of grabbing a [[ledge]] such as invincibility frames.  However, sweet-spotters are vulnerable to [[Edge-hogging]].
 
==See Also==
*[[Recovery]]
*[[Sweet spot (hitbox)]]
[[Category:Terms]]

Latest revision as of 15:30, November 28, 2018