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Rosalina & Luma (SSB4)/Forward aerial: Difference between revisions

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[[File:RosalinaFAir.gif|thumb|270px|Hitbox visualization showing Rosalina's forward aerial.]]
[[File:RosalinaFAir.gif|thumb|270px|Hitbox visualization showing Rosalina's forward aerial.]]
[[File:LumaFAir.gif|thumb|270px|Hitbox visualization showing Luma's forward aerial.]]
[[File:LumaFAir.gif|thumb|270px|Hitbox visualization showing Luma's forward aerial.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{change|Rosalina loop hits base knockback (20/35 → 55).}}
*{{nerf|Rosalina final hit base knockback (60 → 50).}}


==Hitboxes==
==Hitboxes==


===Rosalina===
===Rosalina===
Looping hit rehits every 5 frames.
Looping hit rehits every 5 frames.


{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=1%
|damage=1%
|angle=366
|angle=366
|af=3
|bk=55
|bk=55
|ks=100
|ks=100
Line 32: Line 38:
|sfx=Magic zap
|sfx=Magic zap
|slvl=M
|slvl=M
|rehit=5
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
|damage=1%
|damage=1%
|angle=30
|angle=30
|af=3
|bk=55
|bk=55
|ks=100
|ks=100
Line 52: Line 60:
|sfx=Magic zap
|sfx=Magic zap
|slvl=M
|slvl=M
|rehit=5
}}
}}
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=4%
|damage=4%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=138
|ks=138
Line 77: Line 87:


===Luma===
===Luma===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 120: Line 129:
|-
|-
!Animation length
!Animation length
|88
|87
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=48}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=48}}{{FrameStrip|t=Interruptible|c=11}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=63}}{{FrameStrip|t=Autocancel|c=22}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=63}}{{FrameStrip|t=Autocancel|c=21}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 148: Line 157:
|-
|-
!Animation length
!Animation length
|72
|71
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=43}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=43}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 23:03, April 12, 2022

Hitbox visualization showing Rosalina's forward aerial.
Hitbox visualization showing Luma's forward aerial.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.4/  1.0.1

  •   Rosalina loop hits base knockback (20/35 → 55).
  •   Rosalina final hit base knockback (60 → 50).

HitboxesEdit

RosalinaEdit

Looping hit rehits every 5 frames.

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 5 1% 0   Forwards 55 100 0 5.3 6 6.0 0.0 0.0 0.5x 1.0x 0%               Magic zap   63              
1 0 5 1% 0   Forwards 55 100 0 4.2 6 0.0 0.0 0.0 0.5x 1.0x 0%               Magic zap   63              
Final hit
0 0 0 4% 0   Forwards 50 138 0 7.0 6 6.0 0.0 0.0 1.0x 1.0x 0%               Magic zap   63              

LumaEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   30 150 0 4.0 2002 5.0 0.0 0.0 1.0x 0.3x 0%               Kick  

TimingEdit

RosalinaEdit

Initial autocancel 1-3
Looping hits 11-25
Final hit 27-28
Ending autocancel 67-
Interruptible 77
Animation length 87
                                                                                                                                                                             
                                                                                                                                                                             

Landing lagEdit

Animation length 20
                                       

LumaEdit

Hitbox 11-14
Interruptible 58
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible